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Buggy Ducky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #47 | 3.472 | 3.472 |
Theme Integration | #48 | 3.778 | 3.778 |
Overall | #74 | 3.319 | 3.319 |
Art | #87 | 3.528 | 3.528 |
Innovation | #90 | 3.194 | 3.194 |
Fun Factor | #116 | 3.000 | 3.000 |
Gameplay | #132 | 2.944 | 2.944 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
As a QA tester you are used to dealing with bugs, but in this case you can no longer tell a bug from a feature as you lose your sanity.
Did you work in a team? If so, link their itch profiles.
ella3nchanted
XeKat
Gooneytunes
Er3te
itzzstrike
nebobyeoli
Sea Tiger
Kasteo
saucytango
seanamh420
MungyMug
willows-games
Workhorse Games
klightgrove
Quietsam
Fresh4
Zicila
TheLastViny
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
AI was used as a coding assistant for the design team to explain concepts, such as other users code, and helped them figure out interactions with components in our levels.
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Comments
A very interesting and original experience, very good world building and you can also see that there is a lot of talent behind it, it was a little complicated to play on the web by the way.
this was quite an experience indeed
This is a good way of implementing the error theme.
Escape the room game design with a mixture of "coding."
Cool idea. It was hard to play on web, so consider adding an alternative keybinding to tilde type of a key for web builds.
The gimmicks for each level were unique and pretty awesome. I was stuck on the first level for a bit because I thought pausing the TV was a reaction speed check and choppy FPS kind of discouraged experimentation. Unique, yes but it did make me feel queasy.
Cool game. Pretty impressive run again from Klight's team/studio. The aspect I enjoyed most was the sound design.
Not sure intentional or not, but I found the camera sensitivity was too high to be enjoyable for me. The visuals are nice too. I really enjoy the command line console in the main menu as well, that was fun!
This was a silly and fun concept. I liked messing around with the different interactions and seeing what would happen. The game looks quite nice and had a good atmosphere to it. It was also quite funny having to change my settings using the console.
Also wow, this is a big team. Probably the biggest I've seen for any game jam.
Check out our last game, Run Shiba Run. It was made by 50 devs!
Massive production value and it shows. Loved the Unity “room” structure, each space felt curated with its own surprises. The sound design is superb (mixed & mastered beautifully) and really sells the vibe. Played straight through. Great work!
i really waited a playable credit screen for some secret level stuff. Game got the vibes for that :) Good game overall!
it's a game where you walk around and press stuff and there's a spooky duck
Whoa, the worldbuilding here is phenomenal. I get Severance vibes in a good way. I love it. The rubber ducky scared the crap out of me in one of the levels but I won't say where to avoid spoilers. Some fun puzzles and great immersion. These types of games aren't always for me, but I went all the way to the end with it. Nicely done!
Really Fun game ! I hope you enjoy making it !
From the creators of 'Run Sheba Run'? :)
cool game, very Stanley-parable-ish
Love the frame rate tanking, has that idea too. I feel that you can't just set the frame rate for a browser game. so i guess you just intentionally lagged the game to the propper frme rate? :)
Indeed! There is some differences in the people involved but it's from the same discord group. Glad you liked it :)
This game took me by surprise and I loved it. Great fourth wall breaking with the ChatGPT and the storytelling gave me stanley parable vibes. SO FUN
Thank you! I'm glad you liked it. I've never actually played Stanley Parable but it has been on the list and this is my cue to give it a play
Short gameplay. But pretty much well done.
Mix up of Stanley Parable and Psychological horror.
Thank you
Great sense of humor! I didn't realize until end credits that I could open the terminal at any time though, I wonder if i missed content by not doing that
Don't worry you didn't miss too much, there were a few easter eggs, but we ran out of time implementing all the ideas (as always happens in a game jam!)
Very cool little experience one of my favorites so far
I'm so pleased you liked it!
This was awesome. It gave me The Stanley Parable vibes! I was quite freaked out by the duck. The puzzles were really well thought out too. This game actually made me laugh out loud a few times. I thought this was unique and clever for sure. Great job!
Well done, you made it to the end! Glad you liked it
I dont know if it was intentional, but the rotation constantly and fps drop honestly made it quite unnerving and unplayable. I would maybe use vfx in the future to simulate glitches instead of making it hard on the player.
Sounds like you have found some real bugs.. there isn't any rotation based on purpose glitches, and the fps drop should be limited to the first level and pretty useful. If you have time do you mind telling me where you found the bugs so I can try and recreate?
I wish I had time to participate in this jam with the team, but I'm happy to see Table for Twenty is making better and better games, this was a short "Buggy" Experience that had lots of fun scenarios, the best was the Horn.
A very unsettling experience I weed myself
The perfect response! Thanks for playing