Great Entry! I think our submissions had a lot in common presentation wise! only the retro game I attempted to parody was NES legend of zelda. A downside for me was that after adding all gamelplay elements I sort of ran out of time to give personality to the outer world elementss/story. You did a better job I think of creating an atmosphere outside of the game for sure! I especially enjoyed that I could use my real controller, it really helped with emmersion and I wish I had thought to implement that on my own vertual NES controller setup.
TippyTheDev
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I think we had simular concepts overall LMAO! Only I tried to make rigidbody physics work in godot which in retrospect I shouldve just done in unity. I think that it was smart to add a remove all husks option! I probably should've added the same to my submission to avoid a few edge cases. Only problem is that I got stuck at least once in this room after accidently deleting the husks outside rather than swapping with them, so maybe make the delete all husks button also reset the level?
For anyone stuck here are some hints:
- the smear fly's trails can be used as platforms
- hit the smear frame trail again to reset the fly
- press and hold on movement bugged flies to grapple
- you can jump out of a grapple for extra momentum
- try creating a platform to fall on first during the puzzle section
Have fun and thanks for playing!


