Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think we had simular concepts overall LMAO! Only I tried to make rigidbody physics work in godot which in retrospect I shouldve just done in unity. I think that it was smart to add a remove all husks option! I probably should've added the same to my submission to avoid a few edge cases. Only problem is that I got stuck at least once in this room after accidently deleting the husks outside rather than swapping with them, so maybe make the delete all husks button also reset the level?