I really enjoyed the humor and the closeup of the objects, the game kind of spazzed out when falling into certain rooms, but game overall felt solid also nice touch with the names of rooms like VVVVVV.
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Inferiority Complex's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #69 | 3.714 | 3.714 |
| Polish | #78 | 3.743 | 3.743 |
| Adherence to restrictions | #82 | 4.514 | 4.514 |
| Overall | #84 | 3.907 | 3.907 |
| Design | #106 | 3.657 | 3.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun and amusing game with some great graphics, especially during the cutscenes. Well done!
I love this game! It's cute, funny, and really well designed
The idea of using your health bar this was is really interesting, and the game is really polished, especially considering the lenght. The movement could maybe be a bit faster and smoother, but considering it's more a puzzle game than a platformer I don't think that's really a problem. Good job!
Nice game! I got lost for a quite a while though... had an idea of where I needed to go at the time (the path to the second bean) but just couldn't re-find it forever! I thought some sort of indicator on the map as to where I had been would have been so helpful, however I see why you didn't when I finally got to the compass... pixels are in short supply in this jam! That aside, great art, great humour and great level design - a lot of thought must have gone into planning what sections reach what areas on dimensional flips! I also like the health reversal, neat concept. There was a definite increase in my science levels thanks to eating this game
Nice work, some good humor in there. I'm impressed how many items you were able to add to the game, pretty sizable world to explore for a jam game. When the health switching clicked for me was a cool moment, clever idea!
Really great game! The writing was top tier, and I thought that the health also switching as you switched dimensions was a really unique idea that I don't think I've seen before. Woulda loved to have a little bit of audio to wrap everything up nicely together, but otherwise this game certainly doesn't lack content. Sweet stuff!
Very cool game and mechanic. I love how it is a simple platformer like mine! https://retrorealms.itch.io/nokia-pirate
I really enjoyed the switching mechanic in this game, especially knowing that the health switches back and forth. I did keep dying in the escapable pit after collecting the jump, but I intend to come back to see the rest of the game. Great work!
Interesting game, there is a lot to do and a good chunk of content. The small comments when obtaining objects is nice and the main switching mechanic is well done. Janitors are very underrated.
I really wanted to finish this but I ended up rage quitting haha, the save spots are really brutal and I powered through but then after progressing a lot between saves, I swapped worlds to fall into an inescapable pit. Brutal! I guess if that's what you were going for you succeeded haha but losing that much progress ruins the fun and an open world metroidvania doesn't need any more backtracking from losing progress.
As a game overall, I really like it though. The graphics work well, the level design is good and the inverted health mechanic is genius. I may be back to finish it when I've calmed down haha
This had an amazing amount of content for a one week jam and the humor / story was super fun. Great job!
Edit: here's my playthrough if interested! (timestamps in description)
I loved how the level wasn't linear, the back and forth movement wasn't forced and I liked how you could see items that you couldn't obtain until later. Also, it was very clear, I'd never lose the character in the 2 colors palette and I could always see my lifebar. So, it was well polished. I with there was some sound, it would enhanse the experience even more! The dialogues were really cute, and I went "oooh" with the boss guy. Maybe I'd like the teleportation thingies and the traps to not look so similar. Cheers, great game!
I like the game idea and the objectives behind it, but I feel this was missing the whole objective as to keeping players engaged in it.
The things I liked about the game are:
- The different on and off switching that was performed through the little particles.
- The items that were given to me as I progressed in the game.
- The adventure of having to find the 96 fragments, even if it was a whole lot.
The things I felt needed improvement are:
- There was a certain part in the level where I tried to go through the fire, but it just seemed nearly impossible because it took all my health away before I can continue, so I think the fire damage may have needed to be decreased.
- The variety in the game was kind of the same as there were mainly only fire pits and nothing else really to challenge me. I can't say for sure though as I only got about 7 fragments.
- The moving screen in the right corner should of been centered in my opinion because it would give a reason for players to look below. It did have some helpful tips there, but it wasn't within my focus as I was just directing my attention to the player and the map.
Overall, this game was a really nice idea and could use a lot of polishing. I liked the concept of it though.





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