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Corey Hardt

392
Posts
6
Topics
256
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A member registered Jul 22, 2017 · View creator page →

Creator of

Recent community posts

Why not!

aw thank you! I'm glad you enjoyed. I've been planning Fremda 2 for a while but haven't quite made time for a game jam yet

or maybe... you found an easter egg that I was hoping you might :)

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Hey, very fun stuff, nice work!
Some feedback from playing for a while:
- Easy feels very easy if you're at all familiar with this kind of game, I think it would be nice for Normal difficulty to be allowed from the start
- It would be nice to be able to mouse over and see what a random item does when pulled with the Bag
- The numbers on the Pull button are maybe slightly confusing? Took me a minute to realize that the "4/6" number is just counting down like the number on the top of the screen. Is it even important to see the 2nd number? And then followed by a 3rd cart number just makes it all kind of hard to parse
- When is the yellow sock supposed to activate its power? I assumed that whenever I pulled the sock it would increase its "gain" number in my inventory, but I don't see that number changing, or it's changing very slowly and doesn't seem to match the coins it gains. I don't think I understand how the sock is supposed to work

Lovely to see a new entry in this little genre! I've actually been thinking lately about a sequel to Fremda. Great work!

high score 18! the eyes became a maze I could barely squeeze through...
I like the way things take a while to be drawn over and disappear
impressive work :)

Had a really good time playing this with 3 :)
It took us some time to realize that the game would just keep going until we chose to stop lol

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Hey, had a lot of fun learning to play this today, nice work! I got a score of 33, but I think I prefer to play with a couple variant rules:

1) You're only allowed to look at the top 8 cards of the deck, no further

2) You can choose to order your hand in either direction, low-high or high-low

I'm curious about a couple rules questions and how you intended them to work:

Let's say I have a Queen which is the 3rd card from the top of my deck/hand. Can I discard a 5 to move that Queen all the way to the top, "wasting" the extra 2 movement? Or am I not allowed to use the 5 there if she can't move 5 spaces?

and secondly

If I've merged more than 2 cards into a stack (let's say I have three 7s adjacent to each other) when I choose to unmerge them, can I choose to only unmerge some of them? Can I leave two of the 7s stacked and separate one, in order to manipulate the spacing in my hand?

(PS: Big fan of Arcane Bakery Clash) :-)

very nice :) love the sounds

❤️🐟 such a cute game

Love the game, very excited for a big shiny Steam version :) great work!

lovely work ❤️ tiny and cryptic and cute, just like I like em

I feel good about 18.70 today! very cute and fun :) impressive work

very fun & super cute :) I look forward to your entries every year!

don't think I ever left a comment but I always enjoyed this, nice and simple. I'm a fan of your work!

❤️

❤️

very fun :) good mechanics and I like the halloween music and sounds

this is a very fun and surprising game

short and sweet :) nice work!

nice work, I enjoy the stone mechanic

very noice. since you made it in zero hours the ratio of fun created to time spent is technically infinite

great game!! I like to drive real fast

really enjoyed this :) nice work

very fun idea, I enjoy visualizing and flipping the big shapes all around the board :) nice work

:MORTALITY:

neat game, I like the checkerboard element. quite tricky to get the hang of

just played this :) I liked the ending

very fun :) so juicy and bouncy as always. reminds me a lot of Disc Room!

very nice, I loved practicing this strange movement scheme, chasing something circular using only right-angle turns. love that it tracks high scores too! nice work

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very cute little idea :) impressive work squeezing it so small. love that you can play quick to cut off someone's flooding, but it spends your turn

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really great :) going to play with my partner. the always-turning-one-way is a great idea for a single-button control scheme! love that. the music and art are wonderful too. I knew exactly where my passengers needed to go just from the visual clues. This is the kind of game that makes me wish I had a child to play it with

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Personal best:


Very nice simple idea! Sometimes I'll see some numbers grouped together and think "I feel like there's something here that works" and just drag some boxes quick to see if I can get one by feel.

When I saw TweetTweetJam going around I thought of you and wondered if you were making something! Absolutely wacky how compact you manage to make these, I need to get more comfortable with P8 so you can teach me.

nice work :) compact and elegant, very tricky as usual

I got to 12, and by that time I could already feel I was learning, I was in the zone. Very nice work

haha love to see a sequel!! great fun. love the mental exercise of trying to hold the map of the maze in my head. very cool that they randomly generate, perfect for killing time when all you have is an old phone

thanks! haha yeah, that's basically #1 feature if I do a little update at some point. actually let them know the game is over :)

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I was browsing around itch tonight and decided to play some of this and spent quite a while figuring out level 1. I've never played Jelly no Puzzle so it took me some time working through everything. The one level was a satisfying challenge and I think for now I'll stop there :)

The ruleset can clearly pack a lot of challenge and possibility into a small space, which I like. I also like the left+right click movement scheme

👍