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Corey Hardt

401
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275
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A member registered Jul 22, 2017 · View creator page →

Creator of

Recent community posts

This was great and very cute, just took some time to play sitting on the couch with a cup of tea. Nice work to everyone involved! Loved some of the little details like adjusting the game graphics settings in the code, and the use of different times of day I could see being used even more to great effect. 

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121 for now

needing some of this same motivation myself right now. lovely expressive little piece ❤️

(My downvote is actually an upvote)

Nice

Very nice. And agreed!

Just played this again yesterday showing it to a friend. Had a lot of fun :)

Thanks, definitely have some issues to sort out. Sorry!

Hmm what browser are you using?

Why not!

aw thank you! I'm glad you enjoyed. I've been planning Fremda 2 for a while but haven't quite made time for a game jam yet

or maybe... you found an easter egg that I was hoping you might :)

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Hey, very fun stuff, nice work!
Some feedback from playing for a while:
- Easy feels very easy if you're at all familiar with this kind of game, I think it would be nice for Normal difficulty to be allowed from the start
- It would be nice to be able to mouse over and see what a random item does when pulled with the Bag
- The numbers on the Pull button are maybe slightly confusing? Took me a minute to realize that the "4/6" number is just counting down like the number on the top of the screen. Is it even important to see the 2nd number? And then followed by a 3rd cart number just makes it all kind of hard to parse
- When is the yellow sock supposed to activate its power? I assumed that whenever I pulled the sock it would increase its "gain" number in my inventory, but I don't see that number changing, or it's changing very slowly and doesn't seem to match the coins it gains. I don't think I understand how the sock is supposed to work

Lovely to see a new entry in this little genre! I've actually been thinking lately about a sequel to Fremda. Great work!

high score 18! the eyes became a maze I could barely squeeze through...
I like the way things take a while to be drawn over and disappear
impressive work :)

Had a really good time playing this with 3 :)
It took us some time to realize that the game would just keep going until we chose to stop lol

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Hey, had a lot of fun learning to play this today, nice work! I got a score of 33, but I think I prefer to play with a couple variant rules:

1) You're only allowed to look at the top 8 cards of the deck, no further

2) You can choose to order your hand in either direction, low-high or high-low

I'm curious about a couple rules questions and how you intended them to work:

Let's say I have a Queen which is the 3rd card from the top of my deck/hand. Can I discard a 5 to move that Queen all the way to the top, "wasting" the extra 2 movement? Or am I not allowed to use the 5 there if she can't move 5 spaces?

and secondly

If I've merged more than 2 cards into a stack (let's say I have three 7s adjacent to each other) when I choose to unmerge them, can I choose to only unmerge some of them? Can I leave two of the 7s stacked and separate one, in order to manipulate the spacing in my hand?

(PS: Big fan of Arcane Bakery Clash) :-)

very nice :) love the sounds

❤️🐟 such a cute game

Love the game, very excited for a big shiny Steam version :) great work!

lovely work ❤️ tiny and cryptic and cute, just like I like em

I feel good about 18.70 today! very cute and fun :) impressive work

very fun & super cute :) I look forward to your entries every year!

don't think I ever left a comment but I always enjoyed this, nice and simple. I'm a fan of your work!

❤️

❤️

very fun :) good mechanics and I like the halloween music and sounds

this is a very fun and surprising game

short and sweet :) nice work!

nice work, I enjoy the stone mechanic

very noice. since you made it in zero hours the ratio of fun created to time spent is technically infinite

great game!! I like to drive real fast

really enjoyed this :) nice work

very fun idea, I enjoy visualizing and flipping the big shapes all around the board :) nice work

:MORTALITY:

neat game, I like the checkerboard element. quite tricky to get the hang of

just played this :) I liked the ending

very fun :) so juicy and bouncy as always. reminds me a lot of Disc Room!

very nice, I loved practicing this strange movement scheme, chasing something circular using only right-angle turns. love that it tracks high scores too! nice work

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very cute little idea :) impressive work squeezing it so small. love that you can play quick to cut off someone's flooding, but it spends your turn