needing some of this same motivation myself right now. lovely expressive little piece ❤️
Corey Hardt
Creator of
Recent community posts
Hey, very fun stuff, nice work!
Some feedback from playing for a while:
- Easy feels very easy if you're at all familiar with this kind of game, I think it would be nice for Normal difficulty to be allowed from the start
- It would be nice to be able to mouse over and see what a random item does when pulled with the Bag
- The numbers on the Pull button are maybe slightly confusing? Took me a minute to realize that the "4/6" number is just counting down like the number on the top of the screen. Is it even important to see the 2nd number? And then followed by a 3rd cart number just makes it all kind of hard to parse
- When is the yellow sock supposed to activate its power? I assumed that whenever I pulled the sock it would increase its "gain" number in my inventory, but I don't see that number changing, or it's changing very slowly and doesn't seem to match the coins it gains. I don't think I understand how the sock is supposed to work
Hey, had a lot of fun learning to play this today, nice work! I got a score of 33, but I think I prefer to play with a couple variant rules:
1) You're only allowed to look at the top 8 cards of the deck, no further
2) You can choose to order your hand in either direction, low-high or high-low
I'm curious about a couple rules questions and how you intended them to work:
Let's say I have a Queen which is the 3rd card from the top of my deck/hand. Can I discard a 5 to move that Queen all the way to the top, "wasting" the extra 2 movement? Or am I not allowed to use the 5 there if she can't move 5 spaces?
and secondly
If I've merged more than 2 cards into a stack (let's say I have three 7s adjacent to each other) when I choose to unmerge them, can I choose to only unmerge some of them? Can I leave two of the 7s stacked and separate one, in order to manipulate the spacing in my hand?
(PS: Big fan of Arcane Bakery Clash) :-)
really great :) going to play with my partner. the always-turning-one-way is a great idea for a single-button control scheme! love that. the music and art are wonderful too. I knew exactly where my passengers needed to go just from the visual clues. This is the kind of game that makes me wish I had a child to play it with


























