Had a really good time playing this with 3 :)
It took us some time to realize that the game would just keep going until we chose to stop lol
Corey Hardt
Creator of
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Hey, had a lot of fun learning to play this today, nice work! I got a score of 33, but I think I prefer to play with a couple variant rules:
1) You're only allowed to look at the top 8 cards of the deck, no further
2) You can choose to order your hand in either direction, low-high or high-low
I'm curious about a couple rules questions and how you intended them to work:
Let's say I have a Queen which is the 3rd card from the top of my deck/hand. Can I discard a 5 to move that Queen all the way to the top, "wasting" the extra 2 movement? Or am I not allowed to use the 5 there if she can't move 5 spaces?
and secondly
If I've merged more than 2 cards into a stack (let's say I have three 7s adjacent to each other) when I choose to unmerge them, can I choose to only unmerge some of them? Can I leave two of the 7s stacked and separate one, in order to manipulate the spacing in my hand?
(PS: Big fan of Arcane Bakery Clash) :-)
really great :) going to play with my partner. the always-turning-one-way is a great idea for a single-button control scheme! love that. the music and art are wonderful too. I knew exactly where my passengers needed to go just from the visual clues. This is the kind of game that makes me wish I had a child to play it with
Very nice simple idea! Sometimes I'll see some numbers grouped together and think "I feel like there's something here that works" and just drag some boxes quick to see if I can get one by feel.
When I saw TweetTweetJam going around I thought of you and wondered if you were making something! Absolutely wacky how compact you manage to make these, I need to get more comfortable with P8 so you can teach me.
I was browsing around itch tonight and decided to play some of this and spent quite a while figuring out level 1. I've never played Jelly no Puzzle so it took me some time working through everything. The one level was a satisfying challenge and I think for now I'll stop there :)
The ruleset can clearly pack a lot of challenge and possibility into a small space, which I like. I also like the left+right click movement scheme