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A jam submission

Octonian OnslaughtView game page

Submitted by vxxyyzz — 13 hours, 8 minutes before the deadline

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Octonian Onslaught's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1073.7143.714
Creative use of art assets#1353.5713.571
Overall#1723.4173.417
Overall polish#3002.9642.964

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was fun! Great job!

Submitted

tbh great game :) I like the super short levels, and how you switch goals between killing enemies and picking up coins. 

  • I think that it would fit to freeze the screen when you complete the goal, sometimes the character would fall down etc after you complete the level.
  • Some sound effects didn't fit, ex the clap when you jump on enemies. 
  • The bullets were a little brutal, not that there were too many, but that you could get hit by multiple of them and lose life, aka no invincibility frames, could as well have been one hit kill with the bullets.
Submitted

I loved this. The controls felt a little slippery but I had a whole lot of fun. The chase sequence was awesome

Submitted

Great game, really hard, but practice could make it! love the rithm

Submitted

To be continued.. Okay. I followed you to stat tuned :D

This game is the first of other (of i was cheked) that can be rated with 5 start on Creative use of assets! Unexpected composite objects, funny idea. I like it!

But control is terrible. In the next part of the game you should do with this something!

Good luck!

Submitted

Thought this was great! Loved how you combined the art assets into something new

Submitted

cool little game! I really enjoyed it and your usage of the art pack. Only thing though... the controls felt not so great a little bit like you are under water. 

Submitted

The chase sequence was crazy and super fast paced.  Reminded me of dangerous dave game :) 

Submitted

I had the same resolution problems. Quite enjoyed the variety of enemies and challenges. The movement didn't feel very good to me, but that might be personal or a practice thing. I felt many levels came down to me being lucky and finally landing where I intended. 

Sound was great but the jumping sound got old quite fast

Submitted

The controls could be bit better. The level design and variety is very good. I had a lot of fun playing it. Great job! :)

Submitted

The fullscreen doesn’t work on the randomizer view for some weird reason, so I had to go directly to your game’s page in order for it to work. The fix should be easy though, just change the “Viewport dimensions” on your game’s page on itch.io. It seems to be at 640x360, when, after reviewing some of the dimensions of the page, your game seems to need to be at 960x600.

With all of that aside, I liked the variety of the challenges that you’ve prepared for each level, most of them were unique and fun. The movement felt a little weird at first (in the first coin levels), but after playing some other levels, I realized that it actually feels good with the speed of the game as a whole.

The sound FX at the end were.. a surprise.. haha But great job! Pretty creative use of the assets!

Submitted

I also had the wrong resolution and the fullscreen button didn't work for some reason.

I was able to finish the game anyway. It was fun although the player felt too "floaty" for my taste. I really liked the music and sound effects, especially the clapping sound.

Submitted

loved the speed based game play and the music and the controls are good and the levels are very well done 

Submitted

I love the double jump, very satisfying :-D

Submitted

The speed of the game was refreshing and it had some interesting levels. Nice work!

The fishbowl-robot level had a big difficulty spike. I think it would be better if it came later on in the game

Submitted

The game seems to be in the wrong resolution, the edges seems to be cut off, making it harder to play. Other than that, nice platformer!

Developer

Playing in fullscreen mode should fix it

Submitted

Short and sweet! I feel like the game had some cool ideas, delivered on them well, and then ended on a high note! "ok go now".