Nice game and pixel art.
It was a little hard to understand the game rules.
| Criteria | Rank | Score* | Raw Score |
| Mood | #13 | 4.000 | 4.000 |
| Audio | #14 | 3.844 | 3.844 |
| Overall | #20 | 3.609 | 3.609 |
| Graphics | #29 | 3.594 | 3.594 |
| Gameplay | #55 | 3.000 | 3.000 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Nice game and pixel art.
It was a little hard to understand the game rules.
Really enjoyed the audio work, the simplicity, and the overall vibe on this. I was a little confused on what to do when the enemy showed up, but I understand what you are going for. Congrats on the finished game!
It's an interesting concept, although, despite managing to escape the dungeon, I still don't quite know what I was doing...
Thanks for playing the game ^^
To play the game, you need to click and drag from player to other's node like a door
to progress the node, you need to press the advance button.
and later on, there's enemy that will block the progress so you need to outnumber the connection to the node
of you are stuck somewhere, you can press the restart button
That's basically how to play the game for now
and I think some modifications are needed to make it more intuitive too
I had a hard time figuring out how the “web mechanic” worked. When I finally got it, though, it was fun.
I love the atmosphere, both the visuals and sounds are spot on!
I really love the mood music, it set the whole feels for me as I played. The music tone did add to the mystery of "what on earth am I supposed to do here?" but in a game puzzle way... so it's appropriate.
At first I had the impression that nothing was happening, until I decided to experiment with the other buttons on the lower part of the screen. Then I figured the issue I had... my laptop's screen was too small to see everything, so I was probably missing out on some visual cue or clue.
Congrats on the game's release!
The game has inspiring graphics, but I didn't get past the start screen, nothing was happening.
I like the concept, but I was really confused on what was going on. I got stuck at the 3rd for 4th level (opposition), and could not figure out what I was supposed to do. Pressing the advance key sometimes caused the timer to go down, and sometimes it didn't. I felt like more direction was needed. I really enjoyed the potential and concept tho.
Got to the exit, this is SUCH an interesting concept, a topological dungeon crawler.. very interesting game, really cool music and artstyle!
I think letting the player mess around and figure out how things work was good.. I'd really like to see more of this idea >:3
Fun twist on the dungeon crawler genre, I didn't find the exit yet. :D A short tutorial would really help make the game more accessible.
Everyone posting "it was great once I figured out how to play"
Can someone explain how to play? In browser I can't click on anything in the player/door first screen.
Fun concept, and wonderful art choices! It was a bit confusing and would've liked to be guided more (at least at the beginning), since some actions were not completely intuitive for me.
Regardless, it feels like a unique game that fits the theme perfectly! Congrats on the submission! :)
The game and it's idea seems very cool! But wasn't sure how to proceed from the first monster level... I think I tried everything and nothing seemed to do anything after releasing the prisoner... But overall amazing mood and as I said, seems like a very intriguing concept! Hope you continue it! Amazing job finishing the game jam!!
Tried it out, cool concept!
Took me a while to find how to play and what to do.
Cool idea, the graphics are also nice!
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