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Dungeons & Diplomacy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mood | #13 | 4.000 | 4.000 |
| Audio | #14 | 3.844 | 3.844 |
| Overall | #20 | 3.609 | 3.609 |
| Graphics | #29 | 3.594 | 3.594 |
| Gameplay | #55 | 3.000 | 3.000 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The puzzles were satisfying when I knew how it worked and the minimal aspect was visually powerful. It felt like a puzzle box! Presentation overall is great.
I was also confused by level 1 (clicking+dragging)-- I see you addressed this in the comments, but adding a one-time notice in-game for level 1 or just mentioning it on the itch web page.
Thanks for playing the game ^^
True, since the game jam rating period have ended, updating the game/web page is allowed
but I haven't had time to do that since kinda busy with other things
I'll try to update it later ^^
I like the idea here, but the lack of visual indication that you're being blocked rather than just "nothing is happening" makes the "Opposition" level really hard to figure out.
Thanks for playing the game ^^
I see, yeah probably I need to think of how to represent the visual cue maybe together with audio cue too
Thanks for the input XD
Love it! It's not so clear to me at first but then it clicked. The different mechanics are interesting and I was able to finish the game. Good job on the submission!
Thanks for playing and completing the game XD
I'll try to think about it to make it more intuitive to play the game ^^
I like the game!
The music and the pixel art is really good as well.
Just a bit confused with how you play but i got it but then got stuck in the fourth level.
overall this is a good game!
Thanks for playing the game ^^
level 4, I think it's the threat level right?
but yeah the overall user experience on this game is not really intuitive I think
so need to rethink how to present/control it
thanks for the input XD