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A jam submission

Blooey's Path (Jam Version)View game page

Hello! You are Blooey. You will begin with nothing and you will build your path.
Submitted by RCJ15 (@rcj151), Arin Eakins - Sound Designer / Composer, Musehive (@chiragmachhar), R41ndrop12 — 2 hours, 1 minute before the deadline
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Blooey's Path (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.3334.333
Overall#54.0004.000
Audio#73.8103.810
Fits the Theme#83.8573.857
Art Style#114.0484.048
Creativity#133.9523.952

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Really fun! I liked how the music changed between platforming and building. I wish there was a way to restart the platforming without building, it was a little annoying to have to click start every time, and the later levels were a little too big, I felt like I spent too much time building. As well each level felt like I had too many blocks, the final level I was able to block off all the enemies and make pretty much a solid platform from start to finish. Maybe add a feature where you get a higher score the less blocks you use? All that being said I played right to the end and enjoyed it all! Thanks!

Developer

Yes we have made the prototype really easy, with hopefully future updates where you can make it more challenging by choosing your difficulty level - harder difficulty has fewer blocks to use. We have also though about star ratings depending on the no.of blocks used. Thanks so much for your feedback and playing the game. I'm glad you enjoyed it :)

(+1)

Amazing!!! The gameplay is the best thing. I like how Blooey controls. The shortage of blocks leads to seperation of platforms which adds more platforming element into the game. Which is great and an interesting additon to a puzzle game. One thing though sonetimes I land on a platform and just slip off. It can be kind of infuriating. But overall an amazing submition. The level design is the best thing about the whole game. You did a great job guys!

P.S. But what was before the Blooey? Guess we'll never find out.....

Developer

Thank you for your feedback! We will look into it and take it into consideration for future release :) Did Blooey come first or the platforms? 👀We'll never know *spooky*

Submitted (1 edit) (+1)

It's insane to me just how polished and clean you guys managed to get this game in a week, to the point that it's inspiring to me as someone very new to the scene. That final level was terrifying and I definitely had to edit the level at least 10 times, but who's counting?

The animation is so smooth, stuff like the squash and stretch based on fall distance/gravity is super nice to see in action. Movement mostly feels crisp but maybe just a LITTLE too slippery for my personal taste. Level design is well-varied and not too much is introduced; it never feels overwhelming, which I think compliments the simplicity of the game's overall idea very well. Sound design is nice, but I feel like the visual quality outshines it a bit in comparison. That being said, I do like the music choice, and having it cut to that eerie track at the final level definitely got me a bit nervous for what was to come.

Altogether, Blooey's Path is a finely tuned game that clearly had a lot of love and hard work put into it. You guys really killed this one.

Developer(+1)

Thanks mate! I really appreciate your detailed feedback. I will try to improve on the sound design to complement the visuals better. We have taken your feedback into consideration for future release. Thanks once again :)

Submitted(+1)

What nice animations! I love the Super meat boy game and it reminds me about it. I like how you get this responsive animation, it feels very smooth! IDK how it fits the theme. Music is also great!

Developer

Thank you :) You are the second person who has told me this - I need to check out Super meat boy!! Our take on the theme is that at the beginning there is nothing in the level and you have to build your own to progress

Submitted(+1)

Very very very good game. I love the fact that you have to create your own platformer. The game feels very polished too. Great job!

Developer

Thank you very much :) Glad you enjoyed playing it! 

Submitted

:))

Submitted(+1)

Honestly, this is a game I'd pay for when more refined and some more levels

Submitted(+1)

Great game, really polished and creative! There are few things I don't love with this game, one of them being the background "dirt pillars", but hey, that is so nitpicky. Really awesome job!

Developer

Thanks for playing! I played your game as well, loved the art and concept!

(+1)

Dang this game was great! Never bumped into any bugs, felt polished. Had new stuff every level. Man that was a great idea and a great experience! The sound design was great as well! Quality game guys!

Developer

Thanks for playing the game 🙏 I'm glad you had a great experience and thanks for noticing the sound design! 

Submitted(+1)

Holy cow that was awesome!! It was so much fun and felt super polished! I intentionally made it hard for myself by using as few blocks as I could, and I love that I had the option to do that. Good job guys I fricken loved it!! <3

Developer

Thank you for you kind words 🙏 I'm glad you enjoyed it

Submitted(+2)

very nice idea. I think there are a few problems with it tho. The best strategy for building levels is to first box in the enemies with stone , then build a way with the remaining stone and platforms and thats it really. this leads to very slow and save gameplay. especially because there are always a lot more materials there than needed which makes it very easy and lets the game feel very samey all the time. The fact that there are a few more levels than necessary does not help. The last level is the best one because you actually need to prioritize speed over safety what makes it so much more interesting. In my opinion there could have been a lot more levels like that one. 

Another criticism is that the platforms are not really that useful. there is no reason for them to be on way because it is never needed in the level design. That fact and that there are just too much of them makes them feel a lot less valuably when constructing levels. 

The art is nice. Not amazing but really well done for 7 days. And the music fits well and gives it a very chill vibe.

But despite my criticisms I enjoyed this one a lot and I wouldn't have written such a long comment if I didn't care. 

Keep it up

Developer(+1)

Hi, thank you for your feedback! It is very much appreciated and is something that we have thought about as well. We made the levels intentionally easier because you will find that most people skip the game if it's too hard. For example, I played your game earlier yesterday and I couldn't get past the place where the skin comes, the game mechanic was a bit hard to understand as well. I think for a game jam we should be aiming at an easy skill level (that gives me an idea to include maybe three modes in our game - easy, medium and hard) We also wanted to create a reward system for using less tiles - but only so much you can do in 7 days. I agree about the use of platforms being redundant in certain levels - it certainly needs a bit of polish there.

I'm glad you enjoyed the game and your feedback was amazing! Thank you for taking the time :)

Submitted(+1)

The reward for using less tiles idea would have made this game so much more replayable but yeah in game jams you can only do so much before time runs out. 

In regard to difficulty I don't think game jam games have to be easy , they can obviously, but in my opinion it shouldn't be a rule to make all games easy. It's important however to ease the player into the experience with an slow start and then slightly increasing the difficulty to the point where you want it to be. The problem in my game however was that the mechanics aren't clear enough for some people, even if the platforming is easy, the mechanic needs to be understood. The reason my game isn't that well explained is because of speedrunning reasons btw. 

Developer(+1)

Oh yes it definitely should not be a rule but it has been our experience in the last 3 jams so it was kind of an unanimous decision on the difficulty level. That being said we are working on future updates and would hopefully release it keeping in some of the difficulty levels in mind. 

I think your game could've done with a tutorial or something. I really liked the art style and I was afraid to leave a feedback on your page as I did not want to come across as a noob when I couldn't get past a point lol But I enjoyed your game and especially the quirky sound effects. Again they could've done with a bit more variation. A tip - I usually create a min of 10 sound effects for each action/visual so that they don't get boring. You can have an  algorithm to randomise them in your sound manager script. 

Submitted(+1)

thanks for the tip, i will definitely make a few more variations next time. 

And btw I added a tutorial on the itch page in response to all the feedback maybe that helps 

Developer

Awesome! I'll give a go again later on today. Thanks for implementing the feedback!

Submitted(+1)

art, music and gameplay was astonishing. I think it could have a little less levels. Very polished experience.

Developer

Thank you for your feedback! I am glad you loved playing it 

Submitted(+2)

Its a great game. I loved it. It was so extremely polished. The animations are really good. The music was chilly and I like it that it gets more intense in the Play Mode. The physics/jump/run are very smooth and high quality. Its a cool idea that you first have to create the path and then play the level. It had the right difficulty for me. Many Jam Games are very hard ord very easy but this felt right for me

Developer(+1)

Thanks for playing! We're glad you enjoyed it! If you liked the music, you can get the OST from the credits!

Submitted(+2)

Really nicely done! The game was extremely polished especially for a game jam game! The music was nice and chill to play to and the concept was really well executed and fit the theme. I was thinking of creating a game similar, but it seemed a bit too hard to implement. But, you did it and it was really well polished, great job! The one thing I'd have to say if I needed to say something was that the player was able to walk straight if you placed blocks on every other slot. I don't know if this was intentional or not, but it made some levels pretty easy (which can also be a good thing because you do not want the game to be too hard). So overall, really well done!

Developer

Thank you for your kind words! We tried to make the game a bit easier this time as we have had feedback in the past game jams that the games our team made were too hard 😅Thanks for playing! 

Developer(+1)

Hey thanks for your kind feedback and yes the easy diffculty was intentional. As Musehive stated we have had previous jams were we made the game too hard, so this time we made sure the game is easy by giving way more blocks than the player need. But if you want a little extra challenge then you can try to win with as little blocks as possible.

Submitted(+1)

good idea to be more easy so everyone could enjoy during the playtime.

Submitted(+1)

It seems to be a good game but there is a big bug when i chose the plateforme for exemple in lvl 2 after i can't change the kind of block so i'm unable to play correctly. Also i found that the jump is maybe to speedy and too high compare to the size of tiles. By the way it's a nice game the levels are realy nice art style too and you do 16 levels well done.

Developer

Does this only happen in level 2? Have you tried placing all of the platforms you have?

Submitted

i got the issue on all levels. When i start to click on the right button to remove it's stuck in remove mode and remove everything even if i don't click. No i have not try to place all the plateforme let me give it a try

Submitted

In fact it happens only if i try to remove some tiles only.

Developer

Hi! Sorry you are encountering this issue but I have just tested this again on our side and the game is working fine. Would you mind telling us what browser and OS you are using? Have you tried playing it on a different browser? Thanks for your feedback! 

Submitted(+1)

windows and vivaldi.

I will try another browser.

Developer

Yes sure. Please don't hesitate to let us know again. I have tried it on Brave, Chrome and Safari after your comment and they all seem to work fine. Thanks

Submitted

ok i have test with firefox and the right click issue disappear but the issue of plateforme is still here. I need to place all plateforme before being able to get back to blocks

Developer

That’s intentional

Submitted

ho why ? it's very strange and not explained (or i miss the info).

Developer

We thought that players would place the new blocks they now have access to so we didn’t feel the need to really add any text to explain that. But thinking about it now maybe that was a stupid decision idk.

Submitted

yhea but when i design the level i add some plateforme then i want to be able to add block and then move back to plateforme for the rest of the level like second part. Here i'm force to place all the plateforme before being able to place any grey block.

Developer

Yes that's intentional! And it's only in level 2. Thanks for your feedback though!

Submitted

ho okay