thanks for the kind words and the feedback! I think if I were to do it again I would add a reticle for aiming and a way to disable it if you wanted (I personally really liked the look of no reticle). Sorry that the controls were so confusing. I tried to use minimal controls that were pretty standard for a fps style game. And I tried to have it pop up which buttons you could use to interact at the bottom of the screen to help the player as well.
Arrow
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thanks so much for the kind words and the feedback!
I totally forgot about adding a sensitivity slider, that's my bad. The jar boxes I made to hold jars and forgot about them until the very end where I quickly threw them in, i didn't even think about using them for ingredients. As for the honey and sugar, they should have 4 uses each (didn't get a chance to make it so you could take them off) and then you should be able to put a new one on. And a trashcan for empty boxes probably would have been a good idea.
Now I have to say (though I'm a tiny bit ashamed to admit it) this game actually surprised me on how well it was made and how much thought was put into it. The farming is lengthy enough but not to long to be boring. The variety of plants are excellent and having the option to speed up the plant growth with fertilizer from the pig is a great mechanic. Plus, all of the secrets hidden around the map made for a very enjoyable experience. Also, pretty sure I'm the first person to get 1,000 gold <3
Thanks for all the kind words <3. I got started on the game pretty late into the game jam (4 days in I think) so a lot of stuff was rushed and I never got around to any audio. I loved seeing players find different ways to complete the levels and find the gems and I tried my best to let the player figure out stuff on their own so they would experiment and try different things.