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A jam submission

Jam Factory TycoonView game page

Create Jams to full fill orders to your shop.
Submitted by Arrow — 4 hours, 2 minutes before the deadline
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Jam Factory Tycoon's itch.io page

Results

CriteriaRankScore*Raw Score
How well was the theme used#14.2944.294
Overall#14.0594.059
Overall Gameplay#23.8823.882
Overall Art#34.0004.000

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Natascha

Premade Assets
"Wah Game Loop" Kevin MacLeod (incompetech.com)

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Comments

Submitted(+1)

Congrats on #1!

Submitted

This was a very nice tycoon style game that I only have a few minor issues with
The mouse sensitivity was a tad high so maybe a sensitivity slider? You can't pick up ingredients with the boxs to move them quicker. Once the Honey (maybe sugar too) is put in the machine you can't take it out and I couldn't get it to blend anything else into any of the jars. Empty boxes just stick around there's no way to get rid of them so they just start to stack up. Having to look down at the keypad so you can't see the screen too well was a tad annoying too.
Other than that I really enjoyed the game honestly one of the best ones here :)

Developer

thanks so much for the kind words and the feedback!

I totally forgot about adding a sensitivity slider, that's my bad. The jar boxes I made to hold jars and forgot about them until the very end where I quickly threw them in, i didn't even think about using them for ingredients. As for the honey and sugar, they should have 4 uses each (didn't get a chance to make it so you could take them off) and then you should be able to put a new one on. And a trashcan for empty boxes probably would have been a good idea.

Submitted (1 edit)

I like the low-poly/simple 3D aesthetic showcased here. It gives a unique and relaxing atmosphere. It is a bit plain, so I do think you should have added slight textures over the colors.

 However, I suggest that you take a focus of clarity in your future projects. The controls were a bit confusing, and I think you should have added a reticle and instructions/tutorial. It was also a bit buggy and laggy, although I don't think you're to blame. Everything else is pretty good.

Great Job! Keep it up!

Developer

thanks for the kind words and the feedback! I think if I were to do it again I would add a reticle for aiming and a way to disable it if you wanted (I personally really liked the look of no reticle). Sorry that the controls were so confusing. I tried to use minimal controls that were pretty standard for a fps style game. And I tried to have it pop up which buttons you could use to interact at the bottom of the screen to help the player as well.

Submitted (1 edit)

Great game!  Really liked the game mechanics, even though the controls felt a bit confusing.  The graphics were very nice and really made the whole thing feel very polished. The audio was also very nice and also helped to make the game feel polished and complete.  I did run into a couple bugs like the ingredients spawning underneath the crate and some sort of error where a customer was asking for "0 mushrooms and 0 carrots" that crashed the game when I tried to ship to them.  Other than that though I thought everything was done very nicely.  Well done!

Developer

Darn, never saw those bugs while testing. Really glad you enjoyed the game tho!

Submitted(+1)

Really good game ! I love the low poly style and the general mood of the game 

Developer

Thank you so much! I'm glad you enjoyed it <3.

Submitted(+1)

I loved this! Love the idea of running a jam factory company and I definitely got into the swing of it pretty quickly it was almost therapeutic making the different types of jams for people and you get that little self of achievement knowing each jar is going to a good home hehe. The background track was also really nice 

One little thing I noticed was in the browser sometimes the camera would like to shoot up to the top or the bottom when I was moving my mouse around but going fullscreen fixed this. And maybe it would've been nice to have a little reticle in the centre so I knew where the camera was pointing

But overall an enjoyable game!

Developer

Yeah I wasn't sure if i wanted to add a reticle or not. I did my best so you didn't have to look directly at an object to interact with it you just needed it to be sort of close to the middle of the screen. And I appriciate the kind words and the feedback <3.