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(+1)

The reward for using less tiles idea would have made this game so much more replayable but yeah in game jams you can only do so much before time runs out. 

In regard to difficulty I don't think game jam games have to be easy , they can obviously, but in my opinion it shouldn't be a rule to make all games easy. It's important however to ease the player into the experience with an slow start and then slightly increasing the difficulty to the point where you want it to be. The problem in my game however was that the mechanics aren't clear enough for some people, even if the platforming is easy, the mechanic needs to be understood. The reason my game isn't that well explained is because of speedrunning reasons btw. 

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Oh yes it definitely should not be a rule but it has been our experience in the last 3 jams so it was kind of an unanimous decision on the difficulty level. That being said we are working on future updates and would hopefully release it keeping in some of the difficulty levels in mind. 

I think your game could've done with a tutorial or something. I really liked the art style and I was afraid to leave a feedback on your page as I did not want to come across as a noob when I couldn't get past a point lol But I enjoyed your game and especially the quirky sound effects. Again they could've done with a bit more variation. A tip - I usually create a min of 10 sound effects for each action/visual so that they don't get boring. You can have an  algorithm to randomise them in your sound manager script. 

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thanks for the tip, i will definitely make a few more variations next time. 

And btw I added a tutorial on the itch page in response to all the feedback maybe that helps 

Awesome! I'll give a go again later on today. Thanks for implementing the feedback!