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(+2)

very nice idea. I think there are a few problems with it tho. The best strategy for building levels is to first box in the enemies with stone , then build a way with the remaining stone and platforms and thats it really. this leads to very slow and save gameplay. especially because there are always a lot more materials there than needed which makes it very easy and lets the game feel very samey all the time. The fact that there are a few more levels than necessary does not help. The last level is the best one because you actually need to prioritize speed over safety what makes it so much more interesting. In my opinion there could have been a lot more levels like that one. 

Another criticism is that the platforms are not really that useful. there is no reason for them to be on way because it is never needed in the level design. That fact and that there are just too much of them makes them feel a lot less valuably when constructing levels. 

The art is nice. Not amazing but really well done for 7 days. And the music fits well and gives it a very chill vibe.

But despite my criticisms I enjoyed this one a lot and I wouldn't have written such a long comment if I didn't care. 

Keep it up

(+1)

Hi, thank you for your feedback! It is very much appreciated and is something that we have thought about as well. We made the levels intentionally easier because you will find that most people skip the game if it's too hard. For example, I played your game earlier yesterday and I couldn't get past the place where the skin comes, the game mechanic was a bit hard to understand as well. I think for a game jam we should be aiming at an easy skill level (that gives me an idea to include maybe three modes in our game - easy, medium and hard) We also wanted to create a reward system for using less tiles - but only so much you can do in 7 days. I agree about the use of platforms being redundant in certain levels - it certainly needs a bit of polish there.

I'm glad you enjoyed the game and your feedback was amazing! Thank you for taking the time :)

(+1)

The reward for using less tiles idea would have made this game so much more replayable but yeah in game jams you can only do so much before time runs out. 

In regard to difficulty I don't think game jam games have to be easy , they can obviously, but in my opinion it shouldn't be a rule to make all games easy. It's important however to ease the player into the experience with an slow start and then slightly increasing the difficulty to the point where you want it to be. The problem in my game however was that the mechanics aren't clear enough for some people, even if the platforming is easy, the mechanic needs to be understood. The reason my game isn't that well explained is because of speedrunning reasons btw. 

(+1)

Oh yes it definitely should not be a rule but it has been our experience in the last 3 jams so it was kind of an unanimous decision on the difficulty level. That being said we are working on future updates and would hopefully release it keeping in some of the difficulty levels in mind. 

I think your game could've done with a tutorial or something. I really liked the art style and I was afraid to leave a feedback on your page as I did not want to come across as a noob when I couldn't get past a point lol But I enjoyed your game and especially the quirky sound effects. Again they could've done with a bit more variation. A tip - I usually create a min of 10 sound effects for each action/visual so that they don't get boring. You can have an  algorithm to randomise them in your sound manager script. 

(+1)

thanks for the tip, i will definitely make a few more variations next time. 

And btw I added a tutorial on the itch page in response to all the feedback maybe that helps 

Awesome! I'll give a go again later on today. Thanks for implementing the feedback!