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Rain

202
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A member registered Sep 11, 2020 · View creator page →

Creator of

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Are we allowed to do bug-fixing post submission? I forgot to multiply a number by 100 so instead of a 150% chance, it's now 1.5.

I think the rule only applies to gameplay. So as long as the user is one button only you're fine.

That was fun. ending was satisfying.

Have any feedback for the recent update? Have any buring questions about current update or future ones?

Then feel free to start a discussion and I'll try and get back to you as soon as possible!

You're right, I think I goofed something in the code. It only gets worse the longer the time is, at lower times it's more accurate.

Hey thanks for the feedback!

One of my friends mentioned how this is an issue, so I have patched it for future updates. Basically if you have autodrop turned on and the cooldown is low enough, it'll switch to a solid bar.

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I had something similar in previous versions, but it really messed with the balance and it forced the board to be smaller to fit on the screen. So I decided it would be better to simplify.


I could maybe do what cookie clicker does and have one of them be boosted to like 1000x for like 30 seconds. Might be cool.

Thanks for playing! I do have board upgrade ideas and some ideas for prestige. Next update should have those plus a save system. It's going to take a while though, I decided to redo all my code to make it easier to add features. 

I'm concerned the UI is going to get cramped, but I'll probably figure something out. I'd love to get higher cost balls in the game, I guess we'll see what happens lol.

I'll try to keep the updates coming lol. The next one is going to take a while, but you'll be able to save :)

That's so cool lol. Nice to see gameplay footage this early, didn't think someone would take the time to record lol. Thanks so much! I've fixed the UI so in the future it won't be cut off.

Yeah, my initial idea was to have some other casino style minigames to make money, high risk for high reward. I'm leaning a lot towards the Pachinko style for now though so I decided to change the name to refelct that. Maybe I'll have minigames in the future where you can gamble your money away lol.


Progress Bar: I see what you mean now, still should be an easy fix. The border for the progress covers the end a bit so it looks like it's done when it hasn;t reached the end.

Hi, thanks for playing!

I am working on a fix for the balls getting stuck. I'll also look into letting the player pick where the balls spawn. Seems like a cool interactive element.

Thanks for playing and for the feedback!

I think you brought up a lot of good points lol.

Play Area: I'll mess around with the UI and see if I can centralize the play area. 

Pachinko Probability: Maybe un upgrade that adds more pegs to the board? SO that the balls always go to the 2x, 5x, and eventually 10x sections?

Basic Ball being OP: Working on balancing it right now. I'm contemplating adding a prestige system, which resets you progress buts gives you 

Balls getting stuck: This should be a pretty easy fix.

Progress bars not hitting 100% or going over 100%: Should be an easy fix.

Thanks for playing! I think I'll half the auto drop costs for the white ball. I'll do some more testing for the others.

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Woah, thanks for all the feedback and thanks for playing!

1) That's an interesting idea, I'll look into maybe adding more pegs on the board that block you from hitting 1x, 2x, and 5x as upgrades.

2) Yeah, costs do get high very fast. I'm currently working on a prestige system, so the game balance is built for a prestige system, without the ability to prestige so it's way harder that it should be.

3) By unique textures, do you mean like skins and design? Or would that also be balls that ware worth more than just $1, $10, and $100.

4) But saves are hard.... (I'll get them is as soon as possible lol)

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Thanks for playing! I'm planning on adding some sort of presitge system to reset all your progress but gain some boosts, so eventually green and yellow should be usable.

Hi, I'll do some testing and try to get a 100 or 1000x in there if it's balanced.

Hey, thanks for playing. I'll make sure to fix the aspect ratio for the next build!

We're currently working on redesigning all the levels for a smoother progression!. We'll have a lot more levels with their own challenges!
- Rain

Haha nice, 2300 seems to be the average! Yeah, I wish we had time for sounds.


Thanks for playing!

Thanks for playing! I was going for simple yet chaotic haha

Nice, hoping it was frantic! Thanks for playing!

Thanks for playing!

Thanks for playing! Glad you liked it!

Haha, thanks for playing! I've gotten a response saying this is an accurate Area 51 representation lol

If you've ever wanted to work at Area 51, this is the closest you'll get. Just try not to get fired as fast as Joe. https://itch.io/jam/brackeys-6/rate/1169346

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Every wanted to work at Area 51? Here's your chance! Good luck and try not to get fired! https://itch.io/jam/brackeys-6/rate/1169346

Here's our game! Good luck managing Area 51! https://itch.io/jam/brackeys-6/rate/1169346#post-439213

Thanks for playing!


Yeah, that's why Joe was fired, looks like they finally got a good employee lol. I originally had perfect hitboxes but it was hard for me to play, hence why I made the 25% bigger. Glad you liked the ramp-up and the mechanics! As for sound, we didn't have time to implement them. We will after the jam is over though!

Yesssss lol

Thanks for playing!

Here's mine: https://itch.io/jam/brackeys-6/rate/1169346

Thanks for playing!

I'm glad you liked the idea! Sadly, I agree with the points, not very meaningful outside of the game. I'll talk to upper management about paying our employees. Thanks for the feedback!

Thanks for playing! We didn't have time to implement audio, but we plan on doing it after the voting period.


As for your score, that's is a really good score. Haven't playtested with other people much, but my record is ~4300. Glad you liked the rules page :).

Can we add to our game after the submission period had ended?

Thanks for playing! I played your game as well, loved the art and concept!

Thanks for playing! We're glad you enjoyed it! If you liked the music, you can get the OST from the credits!

Thanks for the feedback! We are planning on changing the "do the opposite to win" gameplay. Good to know others feel the same way! Thanks for playing!

Thanks! Yeah, the last 2 levels are exceptionally hard, but they get easier with every death. Glad you had fun! Thanks for the kind words and thanks for playing!

Thanks for the feedback! Glad you liked it! Sound was all Musehive.

I played this too, was really simple yet kept me invested.