Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Bite NightView game page

Bite Night is a 3D action game where your objective is to spread the curse!
Submitted by AlfonsoM (@Amestrmu7) — 23 minutes, 36 seconds before the deadline
Add to collection

Play game

Bite Night's itch.io page

Results

CriteriaRankScore*Raw Score
Cursed (theme)#113.8283.828
Overall#293.5753.575
Presentation (visuals)#403.5863.586
Concept (gameplay)#443.3103.310

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I had a bit of a tough time figuring out how to progress early on, and just thought the game was insanely hard. Once I realized that upgrading in the shop was necessary, it got much more interesting and fun, and I really enjoyed it. Great job!

Submitted(+1)

i really like this game

Developer

Thank you for playing!!

Submitted(+1)

I really enjoy your game, the core game mechanics is very cool, the start was a bit hard, but all in all, very nice job! :D

Developer

Thank you so much! Indeed the first part was a bit harder than we expected, still the progression felt good in the testing .... but ended up being too exponential hahaha

Submitted(+1)

Almost didn't like it until I saw the shop! Then I got addicted for 3 minutes and beat it :)

Developer(+1)

ahahah We definitely wanted to have a more clear impact of the shop but finally we didn't make the iteration over it.
Thank you for playing and writing that idea down!

Submitted(+1)

Really fun little game, a great idea. I'd love to see it as full game!

Developer

Thank you! We planned even on different zombies and civilians but .. even having a big civilian with more HP didn't fit our roadmap :'( 

Submitted(+1)

Game's awesome. It'd be much better if the map was a little bit larger.

Developer

The second map was about to be twice as big but it didn't make it :'( 
Thank you for the comment!

Submitted(+1)

Nice! Good use of the assets and solid entry.

Developer

Thank you!

Submitted(+1)

I really had fun playing this game. :)))

Maybe in another game jam I should plan an "upgrade game" like this one.

Anyway, great work! Two thumbs up! :D

Developer

We liked the upgrade idea and wanted to do something like this for a while, having a pillar and building around "Upgrade" it's really fun (but a balancing hell hahaha).
Thank you so much!

Submitted(+1)

Nice game :) fun but short.

Developer

Thanks! 

Submitted(+1)

Good game. The game needs to adjust the progression, but the rest is very good.

Developer

Yep! Indeed..  it requires an interation over balancing, the progression is too fast later on and feels too 'grindy' at the beggining. This could have been balanced if we managed to have two different levels with different amount of humans. Thank you for your comment!

Submitted(+1)

great concept, and good job for the 48 hours time period

Developer(+1)

Thank you so much! We tried to focus on the most valuable things and we think it worked! :D Thank you for playing!

Submitted(+1)

i like the idea here, but the zombie health is to low it always die, or the human have to much hp. i also like the music too

Developer(+1)

As the post below, yeah maybe the zombies have a short time to be alive .. Also humans were calculated to hold 3 hits  .. but it was a bit unbalanced because at the end with a couple of upgrades you could easily beat the game. That was based on our roadmap with a couple of levels and a lot (A LOT) of humans to be cursed .. but we didn't managed on time. Thank you for playing  and for the comment!

Submitted(+1)

I found the zombies dying a bit quickly. Seems really difficult to kill new humans! Otherwise great work man!

Developer(+1)

We calculated a time window for the zombies to die, then we stablished the bonus for the health upgrades. We thought of  having a short time to make the game a little faster but .. yeah maybe that was too fast! hahaha 
Thank you for your comment!

Submitted(+1)

Really liked the idea behind the game! The music was nice, but I don't know if it fit the vibe of "I'm corrupting people to build a zombie army"? I really liked the idea of upgrading my zombies to take on new challenges, but I disliked that I had to just play the same level and keep losing to grind up the hearts to do so. Even smaller levels that maybe gave a bonus when you finished them would have been nicer to me. I thought the AI was decent, but I think the next level of polish would be tying it all together. Right now the zombies sometimes swing and run through their targets, they miss, it feels very... 'loose'? If that's the right word? I think it would really come together if the animation's were better paired with the movements and actions.

I also think the upgrades were great, but there wasn't really a choice in any of them. It might be more interesting to have Speed OR Strength, where one locks out the other etc. It leads to tough and interesting player decisions. All in all though, I think it nailed the theme, I enjoyed it and had fun, and congratulations on getting a game finished and submitted!

Developer

Hello Deleptual!
We had a clear roadmap at the beggining of the Jam and (as usual) we didn't quite got it as far as we wanted. We planned on progressing through different levels with different hazards (A.k.a different humans  .. even with weapons). But at the end we needed to focus on the MVP, If you could turn the camera up you could see that there is other level nearby :'( sadly it didn't make it!
We really appreciate the comments and the improvements, indeed it would be a better start for a new iteration over the game :)
Regarding the upgrades, we went for the basic ones but yeah, we could indeed had this "make your choice" upgrades so players are given a more meaningful choices.
Thank you for your words!!! 

Submitted(+1)

The game is really interesting. While it is not exactly unique, the time I spent playing it was fun. One thing I would suggest would be to adjust the progression since it feels really difficult, then extremely easy after upgrading health a few times.

Developer(+1)

Thank you JiRath! Yes, the game require a bit of balancing on the upgrades .. right now upgrading something to the max is too powerful...

Submitted(+1)

This game was cute! At first I was like "how in the world will I ever be able to win" because my zombies were barely able to hurt anybody. But then after a few rounds my zombies were unstoppable! I like how the power up system was implemented.

I think one thing that would've been cool is if outside the fence also had terrain even if you couldn't interact with it. Like instead of having a solid color, having trees and lights and pathways to make it seem more like a world.

Thanks for sharing!

Developer

Hahaha We are very happy to read that! We definitely wanted that feeling of progression to be a pillar of the development :) The idea of building outside the level was considered but we wanted to do the MVP. We even have another level built and almost ready to be played but we cut it out due timings .. :'(  
Thank you so much for the comment!

Submitted(+1)

Really cool idea.

In the start it was a bit slow paced where in the end it maybe than went a bit to fast.

But for 48h the polishment is totally fine :). Has a lot of potential.

I also liked the musik it's fitting really good.

Developer(+1)

Thanks for your kind comment and understanding, glad you liked it ^^

We had some levels planned but had to cut short because of time constraints, we originially thought the jam lasted 72h :p

Submitted(+2)

Definitely keep working on the game!

Developer(+1)

Thank you! I don´t know if we will iterate over it but it will definitely help us in the future when planning something similar :D

Submitted(+1)

Love the concept. Upgrading speed is a must. You feel annoyed the zombies lose focus and move to a closer target but that makes sense as a mechanic. They are mindless after all.  

Developer

Thank you!! We wanted to make it random because if doing it linear (focusing only 1 person until one of them die) seemed unfair and too predictable. This way we added a layer of "luck", also we wanted to have a few upgrades regarding "pray weights" to let the zombies decide which of them are the most "yummie" hahah 

(+1)

Good concept. Great starter. Gets really easy after a few upgrades though.

Developer

Yep, indeed the upgrade need a bit more of balancing and so but we wanted to give that feeling of progress in a brief period of time.
Thank you for your comment!