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Pandoras's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #36 | 3.400 | 3.400 |
Overall | #45 | 3.222 | 3.222 |
Cursed (theme) | #49 | 2.933 | 2.933 |
Presentation (visuals) | #58 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept its unique from the others that I played. Its just i always get lost in the map :/ but i think its part of the game so yeah very nice hahaha
Thank you for playing Mrnttdcrys
Nice concept and atmosphere as others said!
thank you for playing David
+ Interesting concept
+ Very atmospheric
+ Nice sound effects
- I didn't realise that there was an NPC till the second time I played
- I left it running the first time I played, and when I came back I had completed it?! I think that the progress bar didn't reset or something?
- Some spooky music would be a nice addition
thank you for playing, rn when the npc die it simply respawn and walk his way again to collect the treasure that's why the progress bar keep filling even when u didnt play it, it just gonna take longer time because he keeps dying and respawn. i will try add a new game over condition in the future, and a icon to show where's the npc is to help visibility.
I think its an interesting concept. The idea of guiding someone is something I dont see too often. Unfortunately, my archeologist was goofing off and took his sweet time researching. But, i really liked the atmosphere of the game.
thank you JiRath, i will try to work on the archeologist npc behavior