... Now that you mention it, it's not really "idle clicker" when you gotta jump around to purchase upgrades. =))))
Btw, thank you for playing!
Whoa, whoa. :O
Maybe this is something I feel as a game dev that isn't too used to thinking simple gameplay for a game jam, but you did a great job there! It's a good balance of polishing, gameplay, and story. Five stars for Originality. (I'll add stars too for Polishing if there were)
Really loves the art style and the characters! Also, the way to "highlight" a certain scene with the circle in the middle of the screen is a good idea and consistent with the "oldies" comic/animation style.
Will definitely play the second game when it released. (good job with the teaser of what happened to Dr. Darley, Mr Homain)
My Twitter account is @juunishi_master
My main Tumblr is juunishi-master (currently filled with either screenshots from RWBY: Grimm Eclipse or anything RWBY-related, but it's just because of the hype of season 3). The one more focused on game is junction12. Please ignore the previous posts unrelated to game thing. I haven't decided to dedicate that one for game things only at that time.
I'm not that active, but since I connect both accounts to my phone, I will notice if there's message or such.
I somehow manage to finish the rough playable prototype in the last hours.
And submitted it. The internet is still bad, but the game is uploaded.
Moral of the story so far; at least from my side:
- I currently stuck in a place where internet connection is bad. Yesterday, I got problem downloading the remaining asset from my email. orz Dunno what I should do if I can't upload the game.
- I miscalculate my time management, forgetting how language course (it started in halfway of the game jam, the 2nd week) would hindering the progress.
- Naga has finished 90% of the asset and sent it to me.
I'll take a nap for now. It's 12 midnight in my current place.
Hi everyone. I'm really sorry for lack of updates lately.
This is Kenny Canine. Your typical office worker.
Say hello to Ms Tammy Ippo!
And finally ...
Robert Battyson! He is a college student or so I think.
That's all updates until today. :D
Today's updates are not really visual.
The not important updates:
Alright~ that's all for today.
Today's updates are ...
I'm doing the countdown, but since I'm too lazy to make it into gif animation, I just screencap the whole Unity Editor. :P
I still need to fix something with the UI text.
The main character animation!
I think that's all for now.
I begin to forget my own to do list after the latest depressing Sunless Sea playing session (out of fuel, out of supplies, accept help to bring the ship to dock and lose my ship, now have "a ship in a size of dining table", what option do I have now except set sail for the last time with that crappy ship). :v
I shouldn't play games on weekdays. :|
Especially during a game jam week!
I played several clicker games (Cookie Clicker, Clicker Heroes, Time Clicker, Tap Titans, Bitcoin Billionaire) and your idea just sounds really interesting (and intriguing, since there's human meat involved =))) ).
And the characters are so damn cute! :v I like the art style!
I don't mean to distract you from your game idea, but maybe if you find yourself stuck, you can shift the gameplay a bit from pure clicker to "click and upgrade" like AdVenture Capitalist. But in your case, instead of harvesting money from various businesses, you get money from cooking various dishes.
Does anyone here developing in Unity and will implement multi-resolution for mobile devices? Especially Android devices?
I want to ask what approach do you use to handle the multi-resolution issue.
I planned on trying some scripts I've made yesterday by putting Naga's sketch as placeholder.
And then my Unity editor just acted up. I couldn't open the Console window, even after I tried to close and reopen the editor.
Hi all, I'm juunishi master, the programmer.
My updates will be less visual than naga's updates, but I'll try to put screenshots in later progress.
Until today (3rd January 2016, GMT+7), I breakdown the features need to be implemented in my notes so I could keep track with what should I work on first, what follows next, and what I have done/haven't done yet.
If you wondered about the game title (that is too long), it's actually my idea. LOL. We might change it to shorter one.
juunishi master (or if it's too long, just shorten it to "juu")
This is my first time joining a game jam. At first, I went solo, but then I remember one of my friend that loves drawing, want to become a game artist, but have no experience (as far as I know) making game assets. So I go with her.
Basically, my goal:
Happy New Year and Happy Game Jam. :D