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Missadventures Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #79 | 3.067 | 3.067 |
Overall | #100 | 2.489 | 2.489 |
Cursed (theme) | #106 | 2.200 | 2.200 |
Concept (gameplay) | #116 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Challenging game! I included it in my compilation video series of all of the games from the Kenney Jam, if you’d like to take a look. :)
An interesting idea. I wish there were some visual clues at each intersection that might give me a hint to which way I should be turning rather than just repeatedly playing through the same parts due to a bad decision. Nice use of the assets and sounds.
Cannot not laugh when I crashed into Farmer's Market. =)))))
I really enjoy this game. It's simple and fun. Well polished too.
Great job!
Cannot not laugh when I crashed into Farmer's Market. =)))))
I really enjoy this game. It's simple and fun. Well polished too.
Great job!
+ Great use of assets
+ Many ways to crash
- More levels would be nice
- Being able to control direction with the keyboard would be better
- Gameplay is a bit lacklustre for my liking
Gameplay was cool, I could defiantly see this as an extensive puzzle solver with some cleanup. I think the end goal was a bit difficult to tell a difference from then the rest of the wrong goals. Maybe if you had it turn down dark ally's that ran into monsters, that could fit the theme cursed more. I would like to be able to use the arrow keys or AWSD controls along with the click controls. i naturally tried to press the arrows to go in the desired direction.
Cool idea overall!
Great tips. Thanks for playing.
Hey friend, congratulations on getting a game completed and submitted! I really liked the writing of the game, which I saw only when I crashed, which was unfortunate. I would have liked more reward for doing the right thing, and making correct choices. Also I would have enjoyed more agency in my choices. You're basically being forced to choose arbitrary directions with no information, which is similar to just flipping a coin, which isn't very engaging. If there were hints or clues, to what each direction had, or more of a narrative to those decisions I think the game would be much more engaging.
Cheers!
Thanks for the advice and thanks for playing.
Like the concept but is a bit too slow and is defenetly not cursed
Thanks for playing. The cursed part is cursed with bad luck.