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Thanks again. Yeah, Shift + # drops something from your inventory. We wanted to play with a limited inventory idea and I think that worked in the sense of really making decisions on what you roll with.
Ahh... I see what you mean. Hard to explain, but you "walk" the grid from each direction-- N S E & W and count how many items are the same. if you get to three, then you mark all of them to be deleted.
Maybe read this... https://gamedev.stackexchange.com/questions/2607/match-three-puzzle-games-algori...
Nice entry. Liked the idea of different curses having effects... Couldn't really tell if they were stacked like Rogue Legacy or not. Also liked the big maps, but would have liked to see more decorations and "mario jump" on monsters to kill them--but hey, it's juts 48 hours.