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Ponywolf

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A member registered Oct 13, 2015 · View creator page →

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Thanks!

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I’ve tried that. I use so many other libraries that aren’t compatible, or that I don’t have source code to.


Maybe someday I’ll do a proper remake. 

It’s crazy how many people have downloaded the game since that video was posted. Also hard to believe that it’s been 26 years since I developed that game.


I’ll take a look at that link! Thanks for posting.

So I think there are DXG files in the final installed game. These shouldn’t have any compression or weird things going on, but it is an archive of the BMPs in the game. I don’t know if there’s a DXG loader out on the interwebs, but basically it uses the same format as old Doom WAD files.

The courses should just be two layers. The background layer is the whole course, the foreground layer is just the walls that would cover the ball when it’s close to them.

As I said my post above, I really don’t have access to a modern Delphi environment, so getting into those files would be difficult.

This game was written in Delphi Pascal, and I really don’t have a good option to re-compile it. The version that’s here is the latest version I made with updates and fixes, but still probably 10 to 15 years old.


The fact that it’s running at all is probably more of a testament to Windows backwards compatibility, than it is to my coding ability


Thanks for giving it a shot!

Thanks for the kind words!

I’ve been searching for this game for nearly 20 years—in China, only the demo version was available. I never expected the author to release it for free, complete with fixes ensuring it runs perfectly on Windows 11. My heartfelt thanks go to the author.

You are very welcome! 
不客气

Love the pack! Are you open for commissions? Would love to get a few more areas and enemies

I haven’t seen that, but I’m sure it’s a false positive.

Thanks!

awwww! Thanks!!!

Awww.... Thanks!

thanks!

Pixel size?

Having a blast playing around with the assets! Well done and well organized!

After a not so brief hiatus, RogueJack is back on the Google Play Store!

https://play.google.com/store/apps/details?id=com.ponywolf.roguejack

Testing an updated version here.

https://play.google.com/apps/testing/com.ponywolf.roguejack

Good question? PC or Mac?

I'd check the %AppData% directory on PC and /Library on OSX 

I have an Android build that will be ready for testing in a few days. If you'd like to test it just contact us here

https://ponywolf.com/contact

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I have an Android build that will be ready for testing in a few days. If you'd like to test it just contact us here

https://ponywolf.com/contact

Yep. This is a known issue, I have a build ready to go back on the Play Store but I'm waiting on a few SDK updates so it doesn't get taken down again. Sorry, I'm hoping it will happen soon.

Hey! Thanks!

Yeah, HTML support is a little weird. The download should work better

Yeah, sorry about that. I need to recompile with an updated Android SDK, I'd also like to switch it to a single IAP for noAds and full game like our other titles. No date as of right now, I'm somewhat busy with my day job :) 

Thanks! You are the rosebud of reviewers 

Using lua it seems only the final ruleset is exported. I'm making somewhat complicated rules before then that would be good to have in the final export since my map generator only exports 0 or 1. 

Sorry, it would be hard to uncouple the mobile version from the libraries it uses for displaying ads and IAP for buying it. I'll think about this for future releases though!

I'd download it first and try it. It does run on my Win11 setup, but it's pretty old code.

Woot!

Thanks for the high praise!

happy to help… adding https://ponywolf.itch.io/kotct

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Maybe try these steps: https://support.apple.com/en-us/HT202491

Apple has changed their signing policy after we released this game, so you may have to turn off some settings to get it to run :(

Apple has changed their signing policy after we released this game, so you may have to turn off some settings to get it to run :(

Hey thanks! Not much changed code-wise... Windows then, windows now. :) 

Yeah, there's a tutorial part that covers it, but sometimes you can blow past it :)  

Just tap on the dice to swap weapons

Nice game, could work really well on mobile.

You are the second BK person on this board. Glad you found us and hope you like it!

Thanks! Glad it's bringing back some memories!