Here's a Spriteloop importer for Solard2d. Uses optional linear interpolation to make animations super smooth, plus a few other in engine specific addtions for event listening.
https://github.com/ponywolf/spriteloop-solar2d
Ponywolf
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I should have looked at the manifest before bugging you. It seems pretty straightforward.
One thing I would love to see are a couple of sample project files because it doesn't seem like I can import an SPLA back into the actual application, unless I'm doing something wrong.
Thanks for all your effort! I'm really excited about this tool.
So I think there are DXG files in the final installed game. These shouldn’t have any compression or weird things going on, but it is an archive of the BMPs in the game. I don’t know if there’s a DXG loader out on the interwebs, but basically it uses the same format as old Doom WAD files.
The courses should just be two layers. The background layer is the whole course, the foreground layer is just the walls that would cover the ball when it’s close to them.
As I said my post above, I really don’t have access to a modern Delphi environment, so getting into those files would be difficult.
This game was written in Delphi Pascal, and I really don’t have a good option to re-compile it. The version that’s here is the latest version I made with updates and fixes, but still probably 10 to 15 years old.
The fact that it’s running at all is probably more of a testament to Windows backwards compatibility, than it is to my coding ability
Thanks for giving it a shot!
After a not so brief hiatus, RogueJack is back on the Google Play Store!
https://play.google.com/store/apps/details?id=com.ponywolf.roguejack


















