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Ponywolf

240
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A member registered Oct 13, 2015 · View creator page →

Creator of

Recent community posts

happy to help… adding https://ponywolf.itch.io/kotct

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Maybe try these steps: https://support.apple.com/en-us/HT202491

Apple has changed their signing policy after we released this game, so you may have to turn off some settings to get it to run :(

Apple has changed their signing policy after we released this game, so you may have to turn off some settings to get it to run :(

Hey thanks! Not much changed code-wise... Windows then, windows now. :) 

Yeah, there's a tutorial part that covers it, but sometimes you can blow past it :)  

Just tap on the dice to swap weapons

Nice game, could work really well on mobile.

You are the second BK person on this board. Glad you found us and hope you like it!

Thanks! Glad it's bringing back some memories!

I had totally forgotten that we did a deal with “The King.” I have one of those Burger King CD-ROMs somewhere. I should post a bunch of pictures. 

Very cute! Nice work

Hey! Thanks!

Thanks

You did. Excellent work.

That made my day. Thanks for posting!

Wow. Solid entry. Lots to love here... Would make a great mobile "chill" game. Keep it up! 

Looks great!

Thanks!

Yep. One of the hard spots in a 7-day challenge, not enough play testing! I'm sure we'll do a post-jam version fixing some of those issues. 

Masks, helmets and tanks all decrease your O2 use and blue power up refill your O2 meter. It’s the rough equivalent of food in a Roguelike game. 

Great entry! I would like to see more puzzle-y items like doors, one way tiles, etc. if you continue with it.

Thanks again. Yeah, Shift + # drops something from your inventory. We wanted to play with a limited inventory idea and I think that worked in the sense of really making decisions on what you roll with. 

nice!

Thanks!

Yep. 16 Wins the game... Not too many people get there.

Our engine is getting a Linux port and we'll push a Linux version when that's complete.

Thanks. From a little mobile Baseball game I'm working on. Also picked up your Tomorow Night font. Great work as well.

That was fast. Fixed for me... Looks great in-game BTW.

Hi! Great font, but the default line height seems to be off which makes my engine unhappy. 

Wow that's great. Yeah, I could not find the original. It was a combination of FruityLoops and ACID Pro and it's probably on a CD somewhere.

Thanks for the memories!

Thanks! I didn’t know itch did a feature. Bummer on the link, but I think people will find it. 

Thanks! I wanted something visually simple where I could focus on the game vs. graphic content.

Those are texture artifacts from being increased in size. I have to re-process the textures to fix. When I get a free moment I will do just that. Thanks for the screenshot!

Fixed!

You are probably right. Will take a look.

5th track on this... https://opengameart.org/content/5-chiptunes-action

Music is by Juhani Junkala... some music of his here https://opengameart.org/users/subspaceaudio

Ahh... I see what you mean. Hard to explain, but you "walk" the grid from each direction-- N S E & W and count how many items are the same. if you get to three, then you mark all of them to be deleted.

Maybe read this... https://gamedev.stackexchange.com/questions/2607/match-three-puzzle-games-algori...

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Um? Do you mean this.... https://ponywolf.itch.io/match-three-space-rpg ?