Thanks! I do get email all the time from people who remember playing the game as kids. Ed and I weren’t much older when me made it, a few years out of college at most.
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Thanks! Yep, I've started monster classes. They track the player differently, but all play cards the same.
Should be pretty simple to have animals stay on lower card values and have other monsters, playe more like "house" dealers.
I want to do little playing cards that have monster stats on them. So a RAT's hit count is capped at 14 or something. I think i also need to move to an HP system so you have more life to play with...
All great suggestions!
I've been thinking of a few different things.
First would be moving to an HP system--give the hero 10HP and monsters a lower HP. That would give you a head start in the beginning for sure.
Second, I could have them play poorly... take a random number of cards, don't take enough cards, stack the deck with low cards, etc. Bosses could play better--or even cheat.
Third, in true rogue-like fashion, I could give the monsters a chance to successfully attack, so even if they win, they may not do damage.
Open to ideas as well :)
Good idea. A draw should end with no damage.
If I had another day or so, I would have done a couple enemy classes and had easy/hard/boss monsters and had them pursue you, but alas it was a jam.
Great feedback though, I may clean the project up and re-release with some more features.
I am so sorry. Somehow I missed this comment... Let me look into what’s going on. Maybe there’s an an issue with the build... if it doesn’t work, happy to refund whatever you paid for this “pay what you want” game.
You can also control the mouse pointer in the weapons workbench with the joystick... Do you have a joystick plugged in that might be active? It feels like this could be the culprit. The mouse works everywhere else right?
If not, I'm sure I can put in an option to ignore all joystick input. In the mean time, happy to refund your purchase until we figure it out.