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A jam submission

cuRRRsedView game page

Kenney Jam 2020 Entry
Submitted by Shamit Ahmed — 19 hours, 26 minutes before the deadline
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cuRRRsed's itch.io page

Results

CriteriaRankScore*Raw Score
Cursed (theme)#552.8822.882
Presentation (visuals)#593.2943.294
Overall#732.7842.784
Concept (gameplay)#1202.1762.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

+ Nice concept, mashing pirates and zombies in a first-person shooter
+ Like the colour scheme
+ Enemies had good animations

- Didn't really understand the point of the cannons?
- The first enemy really shouldn't be immediately in front of you when you spawn, the player needs to work out the controls a bit first - for example, my mouse was far too sensitive and it took a few attempts to adjust
- Some sounds and music would have been a nice addition

Developer

Thank you for the constructed criticism! Noted! The cannons are meant to damage enemy ships but I couldn't add it in the 48 hours.

Submitted(+1)

you can tell the pirates are witches cuz they float!

Deleted post
Developer

well... Thanks for trying it!

Submitted(+1)

The games looks really cool! I like how you threw us into the action immediately, with a zombie right in front of us!

I think it's really hard to kill the zombies though? Maybe the zombies should recoil backwards every time they get hit, allowing a bit of breathing room per hit. I also wasn't sure if  I was actually hitting the zombie until they die

Developer

Thanks for trying it and the feedback! Yes the range of the sword is really limited that's why it is so hard to hit :/ I will definitely work more on improving the combat! 

Submitted(+1)

Frame rate was a bit low, but I like where you're going with it.

Developer

Thanks for playing! I will try optimizing it for web build.

Submitted(+1)

It was really hard to kill the zombies on the ship, and the mouse sensitivity was a bit too much, other than that the setting of the game was cool though and the sound effects as well. Great job!

Developer(+1)

Thanks for testing it! Yes the sword range is really limited and its weird how looking around seems fine in the editor but is too fast in web build. Maybe it has something to do with screen size? :/

Submitted(+1)

yea maybe it does, depends on how you coded the looking around, but its still good, gives some fast pace action xD

Host(+1)

Please refrain from promoting your game in the comment sections of other submissions, thanks.