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How does your submission match the theme?
Command: prompt_ uses dual-purpose design in a number of different ways. The first is that every action that in most games is done through menus and pause screens (like quitting, muting sound, restarting the game and others) is done here by playing the game itself, meaning the game screen offers both of these purposes.
Another way Command: prompt_ uses the theme is the fact that most enemies you kill wield multiple effects on the game: regaining a life point forces the player to lose part of their score, making yourself faster reduces your score multiplier and the opposite is true for your enemies, muting the game increases the multiplier, etc... The player has to balance these effects constantly in order to achieve the highest score possible. It's an examination of what makes a game fun and of an attempt of making a single mechanic, instead of dual or multi-purpose, nearly OMNI-purpose.
For added self-imposed difficulty, try not moving! - One more purpose given to shooting things!
Engine: Unity 5.6 (https://unity3d.com/pt/get-unity/download/archive)
Art: Adobe Illustrator CC (https://www.adobe.com/br/creativecloud/plans.html?single_app=illustrator&promoid=KSPFI)
Programming: Visual Studio Code (https://code.visualstudio.com/Download)
Sound: Reaper (https://www.reaper.fm/download.php)
Nicolas Paes Leme
RPG - Rio PUC Games
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