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(+2)

I love this concept. It's got really good retro game feel and the core is unique but fun. My only criticism is that there maybe should be a primer on what the different symbols do.  Ahead of time. It's a little difficult the first time through when they're wizzing by to see what they are. Accidentally went back to the menu at least once.

(+1)

Oof, yeah, we even tried to put that one as the ONLY bright-red enemy, but I suppose you're right. One of our ideas was putting in an enemy wiki - but of course, you'd only activate it by shooting it! <3

Thanks for the feedback!