Recent community posts
Wow. Frankly I'm just amazed to see this level of polish on a jam game. Although I have my issues with it (primarily that your control scheme feels a touch mismatched for the types of challenges you're going for) the fact that your team managed to pull something this good together in a weekend is absolutely stunning. I'd love to see where this idea goes with a few months in development!! Also I have no idea if this is what you were going for but it totally feels like a spiritual sibling to flop rocket and I love it!
I love the idea of settings and other unusual aspects being bound to gameplay. I wish you had gone further with changing controls or maybe have enemies with both an upside and a downside but oh well it's only a jam. Overall I liked it.