🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles
Rated by 19 people so far
A jam entry

CrossView game page »

Leave lines behind, but you'll cross paths again!
Submitted by juner with 1 hour, 14 minutes before the deadline

Rate this game

Sign up with an itch.io account to rate and leave a comment.

How does your submission match the theme?
I have attempted to match the "Dual Purpose" theme in the following ways:

- Moving also leaves behind a trail that you cannot pass through.

- The trails will not just appear in the distinct puzzle you are in, but also any puzzle where the corresponding shape appears

- Later on, the trails will also conduct electricity to activate platforms the player may walk through, though I would have liked to explore this mechanic more if I had more time.

Third-party resources
Pico-8

Contributors
Juner

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

(+1)

I enjoyed this game a lot. The electricity mechanic was well done. I agree that the undo should be handled by moving backwards but this is very good for a jam game!

(+1)

This game oozes the retro atmosphere, yet the concept is fresh and the game allows the player to explore. If they make a mistake, they can get back and try a different route. This is what I especially liked about the game. The colours and the music seem to fit very well with the overall theme. I have also enjoyed solving the puzzles, there was something very rewarding with being able to progress through and seeing what is next!

(+1)

Wow! This is brilliant puzzle design! It had me go"ooooh" several times! As much for the mechanics than the level-design. Even the aesthetic is quite charming. Really enjoyed it!

(+1)

This need to be a full game, I've got nothing pertinent to say about it because I loved absolutely everything!
I can only aggree with every previous comments and just want to emphasize the proposition of iffalsepanic about undoing your trail should be also possible by backtracking.

(+1)

The spatial logic is a mind**** of the best kind. I love the idea of the electricity passing through your trail, which means you're constantly solving two puzzles.

One thing I'd change: interpret moving back down your trail as an undo ? I was constantly trying to backtrack by physically backtracking, and had to keep remininding me to use the undo button instead.

Developer

Thank you!
I did attempt to implement undoing in the way you describe, but ended up with a few strange behaviours which I was running out of time to solve. It's definitely something I want to add in a post-jam version, and would be a lot more intuitive. I even have a few ideas on how it could potentially be used as a puzzle mechanic!

(+1)

Wow, this is amazing!  That last puzzle was a real brain buster.  This could be super cool with more puzzles, hope you work more on this concept.

(+2)

I love the spacial reasoning here, this was a blast!

(+2)

Very nice! This is a pretty creative concept. Those puzzles were though. 

(Edited 1 time) (+2)

This is honestly my favorite game of the jam!

It's just oozing with creativity and the artstyle is just amazing (I'm using the literal meaning of the world here!) I really hope you'll make more levels for it!

Edit: Also, could you release an .exe for it/ the finished version?

Developer(+1)

Thank you!! I'm keen to work on the game some more soon so hopefully there'll be more to show someday.

I've just uploaded a zip-file containing the Pico-8 cartidge and the HTML files so that it's playable offline, hope this helps!

(+3)

Genuinely one of the most novel puzzle designs I've played in a long time. Had good pacing, let you make mistakes without crucifying you for it and really enjoyed how you adapted the mechanic to different puzzle structures.  Game also has a lot of potential in that you have an infinite number of colours but also a huge number of arrangements of blocks. Brilliant work, hope you'll consider expanding this concept further. 

Developer(+1)

Thank you very much for the kind comments! Very reassuring since I was quite worried that the puzzles might fall flat and not necessarily be fun. I'm glad that you didn't find the game punishing, I tried to make sure that backtracking was always available and if the player had made a mistake, they wouldn't be undoing too much progress.

I found it challenging to design the puzzles to interleave neatly with each other in a thoughtful manner, and it's tricky when you already have a solution in mind to take a step back and imagine how the solving process might feel. In fact, I woke up this morning and immediately found that the middle three puzzles had much simpler alternate solutions than what I intended!

It feels good to get the game made though and it's given me experience on how to design puzzles for the concept, so I'm keen to keep working on the idea!