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A member registered Nov 27, 2016 · View creator page →


Recent community posts

The yo-yo in your game has some neat uses. The portals are a fun concept, but I had a bit of a tough time using them. I think that if you could aim all around you regardless of which way you are facing, it would be easier. Being able to upgrade your yo-yo is cool and I liked how your character has different sprites for right and left movement when using the yo-yo. Keep up the good work.

Wow, this is better than any of my first attempts in GameMaker. My favorite part was the developer commentary, it was funny and insightful. The gameplay ideas you discussed sounded good. I can imagine some neat puzzles that involve managing your size/health/ammo. The music selection was also nice, I was jamming out the whole time I was playing. I got stuck in the "monster" room 3 for a bit by becoming the wrong size, but was able to eventually finish the whole game. Good job!

This is a great concept that felt unique and fun to play. The process of figuring out how to proceed was enjoyable and rewarding whenever I made it to a new area without blocking myself. Fantastic work!

I enjoyed playing your submission. I think that you nailed the health/ammo system, it was fun (and nerve-wracking) to balance shooting and running. The enemies that charge at you with guns on their backs are particularly ruthless.