Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Dual Purpose: Health == size/weight/ammo/speed/...health.
Currently, the player gets bigger and weighs more when they gain health.
They need to be heavy enough to activate certain switches but also the correct size to navigate pathways.
-Music created using: Cubase, ChipSounds
-Some art made in: Clip Studio
-Everything else: GameMaker 1.4
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