Love it! Everything works so well together. The music is so cool, the art is great, really cool tower defence gameplay!
Xefortanzo
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Hey there,
Looking to join a team in need of music composition, sound design, and/or writing skills.
Have experience in previous jams working with Godot and pico-8; Also a fair amount of experience with programming in various languages (not what I'm looking to focus on here, but something that should make working together easier).
Looking forward to making cool things with folks! :)
This is great! Really enjoy the puzzle mechanics here, trying to move things about in just the right order.
Also, laughed out loud first time I used wasd to try and move my character and the door fell off the platform (of course! The Jam theme! :D)
Also also, there's something really satisfying about the platform moving SFX!
Thanks for playing and your feedback!
If you've gotten to the point where you can open and close inventory, you've played it all! 😅
There were various bits of functionality planned and on the road to being implemented, but we weren't able to get them all together in time! (Ah, game jam scope - a tricky thing!)
Glad you liked the parts you did!
I mean for me, it's got to be Tiger right? Tiger can just saunter onto shore and the Shark can't do anything!
Although, Shark life expectancy in the wild can be almost double that of Tigers... So in this kind of stalemate, the Shark wins by just waiting the Tiger out!
Truly one of the more challenging philosophical questions of our age...
(Thanks for playing!!! :D)
Really impressive amount to get done in the time limit! The art and this concept of slowly building out the landmass of your kingdom with magical random dice rolls is great!
A "fast forward through enemy turns" button would be handy (although hey, there's always things in a jam there's not time for)
Nice one!
Squishy dice are super cute!
Like the concept - feel like there's some interesting room for strategies with adding combos of skills to different dice!
Only thing that might've made it easier to understand is if some of the upgrade cards (or your skills list at the left) was colour coded in some way so you can quickly see which upgrades are for which dice
But yeah, great job!







