Yeah, only just been getting into doing sfx. Said to myself I wanted a sort of whooshing noise and so, absent another approach, just went “whoosh” into a mic! Worked great!😆
Thanks for playing!
This is great! Really enjoy the puzzle mechanics here, trying to move things about in just the right order.
Also, laughed out loud first time I used wasd to try and move my character and the door fell off the platform (of course! The Jam theme! :D)
Also also, there's something really satisfying about the platform moving SFX!
Thanks for playing and your feedback!
If you've gotten to the point where you can open and close inventory, you've played it all! 😅
There were various bits of functionality planned and on the road to being implemented, but we weren't able to get them all together in time! (Ah, game jam scope - a tricky thing!)
Glad you liked the parts you did!
I mean for me, it's got to be Tiger right? Tiger can just saunter onto shore and the Shark can't do anything!
Although, Shark life expectancy in the wild can be almost double that of Tigers... So in this kind of stalemate, the Shark wins by just waiting the Tiger out!
Truly one of the more challenging philosophical questions of our age...
(Thanks for playing!!! :D)
Really impressive amount to get done in the time limit! The art and this concept of slowly building out the landmass of your kingdom with magical random dice rolls is great!
A "fast forward through enemy turns" button would be handy (although hey, there's always things in a jam there's not time for)
Nice one!
Squishy dice are super cute!
Like the concept - feel like there's some interesting room for strategies with adding combos of skills to different dice!
Only thing that might've made it easier to understand is if some of the upgrade cards (or your skills list at the left) was colour coded in some way so you can quickly see which upgrades are for which dice
But yeah, great job!
Yeah, the phasing was actually a happy development accident; was so cool, I had to keep it in!
And yeah, properly explaining the reason for losing abilities might have to be for a post-jam version :D
The victim of the deadline"grand story idea" was that the character lives in a city (called "Control") where all residents have access to special abilities at the cost of any control over their lives.
So, your goal is freedom; to get "Out of (the city of) Control". but the further you get from the City center (and the source of your abilities), the more powers you lose, and the harder your escape becomes.
Thanks for playing!