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Xefortanzo

45
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A member registered Jun 30, 2017 · View creator page →

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(1 edit)

Yeah, only just been getting into doing sfx. Said to myself I wanted a sort of whooshing noise and so, absent another approach, just went “whoosh” into a mic! Worked great!😆

Thanks for playing!

This is fantastic! Love the minimalist art style and such cool puzzle elements (with your cursors having their own collision!)

This is fantastic! Love the minimalist art style and such cool puzzle elements (with your cursors having their own collision!)

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Was a bigger team than I've worked in before and a few folk's first jam! Think one of those jam challenges I'd learned about was coordinating everyone's vision for the project (So many good ideas, so little time :D)

This is great! Really enjoy the puzzle mechanics here, trying to move things about in just the right order. 

Also, laughed out loud first time I used wasd to try and move my character and the door fell off the platform (of course! The Jam theme! :D)

Also also, there's something really satisfying about the platform moving SFX!

Thanks for playing and your feedback!
If you've gotten to the point where you can open and close inventory, you've played it all! 😅

There were various bits of functionality planned and on the road to being implemented, but we weren't able to get them all together in time! (Ah, game jam scope - a tricky thing!)

Glad you liked the parts you did!

Super funny (Dog legs! Music! Chaos! The uncooperative Mute Button! :D)

Some of the most fun I've played this jam so far!

Super fun Puzzle game!

Super fun Puzzle game!

Really like this game! Found it quite difficult to keep up with slotting dice where I wanted to. Maybe would be handy if time slowed when dice was selected or another way to slot them?

But yeah, great concept and music - Nice one!

I mean for me, it's got to be Tiger right? Tiger can just saunter onto shore and the Shark can't do anything!

Although, Shark life expectancy in the wild can be almost double that of Tigers... So in this kind of stalemate, the Shark wins by just waiting the Tiger out!

Truly one of the more challenging philosophical questions of our age...

(Thanks for playing!!! :D)

Fun game! 

Did encounter a few bugs here and there but really liked the idea of randomly rolling for defences and trying to manage this as stakes escalate!

Fantastic game! really interesting interactions between different abilities and use of the dice theme

Didn't quite make it to below 11 rolls - really fun though!

Really interesting visual/audio design! And cool way of incorporating controllable randomness with skills

Really cool twist on blackjack (the probabilities of 2 dice being a bit easier to think about to strategize with)

Handy abilities, cool sfx/music and art

Nice one!

Really impressive amount to get done in the time limit! The art and this concept of slowly building out the landmass of your kingdom with magical random dice rolls is great!

A "fast forward through enemy turns" button would be handy (although hey, there's always things in a jam there's not time for)

Nice one!

Nice! Really like the quirky dice hats and all the ways of booting them all into the void!

Such a chill game! Though also very difficult to to rearrange the tasty cubes (as I imagine it would be in real life!)

At a certain point, I embraced my level of dice flipping skills... 
I don't think I'll get a place in "Dice Culinary School" any time soon :D


This is fantastic!!!

Super satisfying puzzles to solve (that sneaky final room!!! :D) 

Could easily have played twice as many levels!

Same!
48 hours seems like a so much time at the start and then suddenly you’ve two hours left and you’re trying to upload as websites are crashing all about you 😅

Thanks!

Was my first time tinkering about in Pico-8 (thankfully my excellent teammate knew how to work a lot more of the pico8 magic!)

Really enjoyed the built in scope restriction - no option but to get something simple working! :D

Thanks for playing! 
Had a lot of fun working on this one too ^_^

Squishy dice are super cute!

Like the concept - feel like there's some interesting room for strategies with adding combos of skills to different dice!

Only thing that might've made it easier to understand is if some of the upgrade cards (or your skills list at the left) was colour coded in some way so you can quickly see which upgrades are for which dice

But yeah, great job!

The whole atmosphere of this game was really effective! All the sounds effects and particle effects were great!

Felt really satisfying to reload/reroll for different numbers!

Nice one!

Love this!

Managed to make PM Calvert a Roll! Would be great seeing more enemies, more way to upgrade turrets, more cool art, more fantastic place names! :D

Nice job!

Really enjoyed this!

Interesting concept to be battling various (non-number) dice rolls.

Did take a while to get the hang of what each of the symbols meant (some wee tooltips would be handy), but would definitely play again!

Cool idea, even the first level was VERY fast, had lots of fun clicking the red dice on level 3!

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Really cool mechanic!

Nice!
Very cool mechanic to indirectly attack enemies

Nice!
Really interesting having the gun and shield be connected (and still able to use each whether raised or not)

Really intrigued by this concept/ruleset!
Not sure I've fully got my head round it but still very cool.

Nice job!
Pretty cool/handy that you can use animals you've already caught to make catching later animals easier (those tricky cats! :D)

Took a second to realise that the blue diamond was turn order :)

Really like the visuals (that rotating city!)


Fantastic idea! Really well executed too!

Oops, left this open in a tab... :D

Cool idea (good twist on idle genre). Would be interesting to see the "next level up" of upgrades.

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Yeah, the phasing was actually a happy development accident; was so cool, I had to keep it in!

And yeah, properly explaining the reason for losing abilities might have to be for a post-jam version :D
The victim of the deadline"grand story idea" was that the character lives in a city (called "Control") where all residents have access to special abilities at the cost of any control over their lives.

So, your goal is freedom; to get "Out of (the city of) Control". but the further you get from the City center (and the source of your abilities), the more powers you lose, and the harder your escape becomes. 

Thanks for playing!

This is great!

Really enjoyed learning how to use the control panel (something very satisfying about the look and feel)

Starts out deceptively simple but then a really nice ramp-up of challenge. 

Really enjoyed this!  

Possible idea for addition would be the option to restart a level if you've not gotten then par? (definitely a few of those levels I'd need to go back to :D )