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Jackson Allen

A member registered 157 days ago · View creator page →


Recent community posts

Yeah, you already did, but thank you!  :)

I liked this one and think there's definitely a lot of potential for cool gameplay here.  (I may sound a bit critical with my thoughts here but I did like it!)

The speedy blood is cool, but I feel like it could have been better appreciated if more of the game design encouraged it.  For example, maybe a bigger stage would have encouraged painting the screen with blood since it'd be necessary to get around.  Perhaps bigger blood splats would also make it easier to fill up the screen and get into the core gameplay of dashing around the level.  Also, maybe enemies could get faster over time, which requires you to use the blood splats, not just use them for a bonus.

Yeah, seems like all I have to say is could-have-beens, but all that means is that I liked the idea a bunch and wish I could have seen more! :)

Wow, this is amazing!  That last puzzle was a real brain buster.  This could be super cool with more puzzles, hope you work more on this concept.

Thanks for playing!  Yeah, I noticed that when testing, I just had no good idea for how to make that a less viable option or further incentivize dash playing, which I think is far more fun.  I'd like to work on the mechanic further, but I'm not sure how to take it, so I think I'll take a break and work on other projects first.

This might just be my favorite one.  I really like CGA artstyle done nicely, and the bizzare text and general  atmosphere is really cool.  Game is pretty fun too!  Nice challenge.

Posted in FROGGG comments

Wow, this is one of my favorites so far!  Really like the concept.  With a bit more polish, balance, and variety, this would be a really solid game.  I got up to 664 points and 5 upgrades before I lost.

Check mine out: https://jackson-allen.itch.io/rainy-day