Play gameVisit Ammo Equals Health's game page
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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The player's health in the game is tied to the ammo count. So, the same ammo/health count can be used to plant bombs and shoot bullets.
1 bullet costs 1 ammo.
1 bomb costs 10 ammo.
The health/ammo count is refilled by killing enemies and using their ammo drops. Also, kill combos can be used to refill your ammo if need be.
1 combo can be claimed to refill your ammo and increase the ammo count by 30.
Higher combo value increases your fire rate so you'll need to choose between higher fire rate or more ammo.
Various systems in the game are dependent on each other.
+Game Engine+: Unity 2017.1.0.b6 free version.
+Art+: A few sprites from Kenney's assets available in public domain: http://kenney.nl/assets/topdown-shooter
+Sound+: All sound filed were created using BFXR:
License: It just says: "You have full rights to all sounds made with bfxr, and are free to use them for any purposes, commercial or otherwise."
Developer, tester, sound artist, programmer: Me
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