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Wow. Frankly I'm just amazed to see this level of polish on a jam game. Although I have my issues with it (primarily that your control scheme feels a touch mismatched for the types of challenges you're going for) the fact that your team managed to pull something this good together in a weekend is absolutely stunning. I'd love to see where this idea goes with a few months in development!! Also I have no idea if this is what you were going for but it totally feels like a spiritual sibling to flop rocket and I love it!