Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DiceQuestView game page

A Unique Rogue-like game where you are a dice and you have to move and kill enemies by rolling to them.
Submitted by JD3006 — 1 hour, 7 minutes before the deadline
Add to collection

Play game

DiceQuest's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16413.0093.009
Overall#24072.8972.897
Presentation#24822.9322.932
Creativity#30272.7522.752

Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game, is an rpg-roguelike game in which you are a dice and the only way to move is to roll.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 76 · Previous page · First page
Submitted

Very fun movement which lets you yeet everywhere in 2 seconds. A bit frustrating that some enemies can kill you even though you're not even close to them. Very good cutscenes and great bossfight.

Submitted

Fun game, managed to get stuck between the walls

Submitted

Love the idea on the gameplay. One improvement I can recommend is maybe to add different effect of the dice hitting on the enemies which depends on the dice face

Submitted

It is very fun watching the dice roll around! Good job!

Submitted

Fun and simple little game. Not the most polished visually, but I like it!

Submitted

Baffels me, how you can pull this of in only 50 hours...with all the physics and stuff. Great Job!

Submitted

That was an awesome little dungeon crawler :D 

It looks like you have put a lot of effort into this game, good job there :)

Things i liked:

- Cutscene

- A lot of levels

- Enemy variation

- Dragon Fight & the final chase


Things i recognized during gameplay:

- It looks like the skeletons often ignore me and won't attack me even if i stand right next to them

- The attack animation of the orc doesn't align with the actual damage (he swings his staff and the dice get destroyed before/after his animation)

- The player should be able to attack the dragon (In the last level it says "Boss fight" but actually you don't fight the dragon)


But a lot of content for this game, which is made in only 2 days! Great work!

Submitted

That was an awesome little dungeon crawler :D 

It looks like you have put a lot of effort into this game, good job there :)

Things i liked:

- Cutscene

- A lot of levels

- Enemy variation

- Dragon Fight & the final chase


Things i recognized during gameplay:

- It looks like the skeletons often ignore me and won't attack me even if i stand right next to them

- The attack animation of the orc doesn't align with the actual damage (he swings his staff and the dice get destroyed before/after his animation)

- The player should be able to attack the dragon (In the last level it says "Boss fight" but actually you don't fight the dragon)


But a lot of content for this game, which is made in only 2 days! Great work!

Submitted

I love the idea, but I'm not a fan of physics based game, I find them too finicky, and it was true here too: sometimes I would hit an enemy at full speed and it wouldn't die, and sometimes they would explode after I stopped moving. The same idea with completely fake physics, so you can better control what happens, I would love it!

Submitted

This is hilarious fun, I love the cutscene at the beginning, it adds to the kind of absurdist humour of a dice going on a dangerous quest. It's a little buggy, as I think is a given with any physics based game made in a 48 hour jam, but nothing game breaking. Great work!

Developer

Thanks!

Submitted

The cutscene was great

Developer

Thanks i spent three hours on it ;)

Submitted

Looks and feels great. And you can break pots. It truly is an adventure game.

Developer

Thanks, clearly the pot breaking is the main mechanic. :)

Submitted

Loved the cube physics and I think a speed run timer would be a solid addition! 

Submitted

It's fun to play with the cube physics xD

(our submission names lol

Submitted

Really fun to slam into those skeles. I particularly liked the bone scattering animation haha. I did get lost for a bit in the level right before the orcs first appeared, but found my way eventually. Nice submission!

Submitted

Oooh cute cutscene! Great job!

Submitted

Love the cutscene. Wish that killing enemies was a bit more consistent, but its really fun flinging yourself around at them!

Submitted

I enjoyed the cutscene and flinging around the dice was really fun!

Submitted

Great looking game and a characterful cut scene!  great work.  Would have loved a slightly different control mechanism but this is a good game :)

Submitted

Nice! I like the unique idea of playing as a die and dungeon crawling! lol! It was hard to tell if the die rolling and numbers you land on actually had any impact on the game. I found a bug where this guy killed me but then somehow I killed him shortly after I died and it got stuck here. Great work overall! I just wish it had sounds.

Developer(+1)

Yeah sorry about that, I fixed it in one level, but forgot to fix it in all the others ;). Sorry.

Viewing comments 20 to 1 of 76 · Previous page · First page