The game is amazing! I really like the concept. Played for several hours.
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Diecast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 4.417 | 4.417 |
Overall | #52 | 4.261 | 4.261 |
Presentation | #139 | 4.383 | 4.383 |
Creativity | #258 | 3.983 | 3.983 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must roll dice to determine your weapon's behavior
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I'm glad that this game has in-depth descriptions for the types of die and their various effects. The music and art were exceptionally polished as well. I also like how new mechanics and tweaks to the formula are gradually introduced. Great job!
I really like this! Looks great and is very polished. The effects could change how you play a bit more but that's a very minor complaint. Very fun and one of my favourite games in this jam!
This has been one of my favorite games that I've played in the jam so far! The attack synergies reminded me of something like Binding of Isaac, which very few games do in a way that's as fun. I hope that you choose to continue with this game in the future, because I would love to play an expanded version!
Really good concept, Th gameplay was also really fun. Great work for a game made in 48 hours !
Realy great game, love everything about it! exept some minor bugs when dice cancel each other powers: Got excited about buble projectiles but it probably got canceled by the next dice. Great game nonetheless!
Thanks a lot! I’m glad you liked it! When I made the bullets that have dynamic velocity i.e bullets of return and bubble bullets and so on, they all used the same few values and I didn’t have enough time to make it so that those values multiplied. So instead I just made it so that whatever dice was rolled last will use dynamic velocity. If I ever decide to work on this game in the future that’s definitely something I’ll change
Feels great to play from the go and the upgrades only improve on this with significant changes to gameplay. Super polished and looks great. Well done!
Fun, art is really nice.. variations are adding a lot to this.. neat use of dice! this could be a cool shoot'm up project to be developed more. Keep up the great work!!
This will be my reference when I'm making shoot'm up or a rouge like game ig.. great example of using less elements and doing more. Addicting!
Holy moly that was amazing! Got through almost the whole thing, died on level 13. The polish on the art and sound effects was superb, the combinations of the curses and blessings was infinitely fun!!! I got some really wild ones, at one point the entire board was filled with almost stationary high-damage bullets, and I found that Drunk + Return made for homing missiles that did ridiculous damage. Fantastic work on this.
Also, the enemies are just super cute.
This is a really fun game. I love how the bullet upgrades build on each other and sometimes I got really fun combinations. Feels great to play, art is great, sound is great. Played all the way to room 15 and it's definitely one of my favorite games I've played so far! I would love to see an expanded version of this game after the jam if that's something you are considering working on!
Awesome top-down shooter game! I dig the art style and the gameplay was very entertaining and engaging. Great work!
This game is truly incredible. I love the simplicity and how everything builds on itself in an intuitive way. It definitely has that "emergent gameplay" quality. I am amazed you had time to add all of the variety and amount of dice types that are in the game. Also, Frogs +1
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