Congrats on finishing your game!
I encountered the controls bug someone else mentioned. My first play I couldn't do anything because I tried to check the description again and it broke the keys. Weird bug! Fortunately, I was able to refresh and try it out.
I really like your premise here - I was chuckling at the line "you are an entropy goblin", well done. However, this game was almost unplayable for me. Everything was just too small and the colors were too similar. The orange/red gems looked too similar, as did the green/yellow ones. The dice were all too small to be able to read without hyperfocusing on them. When you have so much important information on the screen, it needs to be easily readable at a glance. You've got so much unused screen real estate - use it! Make everything at least twice as big. Maybe 3. Maybe more. And turn up the saturation on your colors. You want everything to be readable and quickly so the player can spend their time strategizing instead of trying to read the screen. And while this is a game jam, it's best practice to avoid things being identified solely by color as this might make the game unplayable for those with colorblindness. Try to get in the habit of associating accessibility with any time you think of the word 'color' when designing. But this was a jam, so understandable if you didn't have the time to work out a solution for that.
I liked your art a lot, i just wish it wasn't so tiny! Well done on this. I hope you keep designing games because this has some interesting interactions going on. Keep making games!
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