This is so impressive! The controls are really intuitive and well communicated, and the graphical fidelity you've pulled off in 1k is incredible!
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Thank you very much! I was hoping I got that balance right, so that's very validating to hear :) Thanks again for running the jam, I've already seen some really cool ideas from other participants!
I can't adequately express my appreciation at you putting this much time into my game! I agree with all your suggestions. I'm really touched, you're amazing, thank you so much for spending this much time on it - yours is the highest score by far!
Thanks for the kind words! Yeah, I wish I had that feedback a bit earlier in development, it wouldn't have been too much trouble to adjust that blinking speed, and it would have made some people happier.
This is a really cool concept! I can totally imagine this working as a fun endless shooter with just a few small tweaks - I'd be keen to play it with strafing, maybe slightly fewer enemy projectiles, and some inertia. Nice work!
Congrats for getting through your first game jam with a finished and functional product! I don't see how this is connected to the 'Joined Together' theme, but it's still an achievement to get a project done in that time. It might be nice to see a bit further ahead, as I had to make a few leaps of faith in places, but the placement of collectables made a nice challenge.
I think this is a cool mechanic which naturally leads to complex and interesting puzzles! I would have appreciated the exact nature of the rules made clear from the beginning, but that's kind of the nature of game jams, isn't it? Well done!
Nice concept, and some nicely done puzzles! Perhaps more could be done to communicate the exact way that the mechanics work in game (or give feedback about what is happening), but I totally get that things are happening on a tight timeline for this jam. Well done!