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A member registered Jul 08, 2017 · View creator page →

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Sorry I'm pretty late in responding to this! Thank you very much for your kind words, and your thoughtful feedback! Those features you've mentioned are definitely things that I'd add if I release an updated version (I'm not sure if I'll ever get around to that, but I'd absolutely like to). You're very welcome to  review the game on your  youtube channel, I would be flattered. Since I know someone appreciates the Linux builds, I'll make sure to include them with future projects too :)

Thank you! I think I'd definitely add the option of travelling over your existing paths if I release an update! Thanks for the kind words :)

Thank you very much! I think, if I ever go back an release a version with some of the features people are suggesting,  I'll definitely make it an option to backtrack over your paths. I appreciate the kind feedback! :)

Thanks mate! That's definitely not a bad idea :)

Thanks for all the kind words! Agreed, updating that camera a little bit would definitely be something I did if I had another day or so to work on this! Thanks for playing :)

Thank you very much! I agree, some kind of system like modern tetris games use, where blocks aren't completely random, would probably be an excellent thing to implement to reduce frustration.  Thanks for checking it out!

Thanks for  checking it out! I agree, if I had another hour or so of the jam, I  would have added an option to reset (or maybe backtrack?) when stuck.  Also, if you're empathising with the beetles that's a big 'mission accomplished' for us :)

(I'm sorry it took me so long to see this comment!) Thanks Adrien, I'm glad you liked it!

Cheers mate! Yeah, a level focused around that direction of movement would certainly be more fluid! Trying to find a speed that felt controllable while not agonisingly slow was one of the trickiest parts of this to balance (and I don't claim to have a perfect solution at all)!

Cheers mate! I was tossing up that idea - also the idea of making it endless! I'd probably consider adding some difficulty options to adjust those kind of things if I was making it again. If you're curious - it's one big level, which takes about 2-3 minutes to get through, with a little ending after that :)

Thank you! Yeah, I thought it would be a fun take on this genre which fit the theme pretty well! Thanks for checking it out :)

Thank you! I really appreciate you taking the time to check it out! :)

Thank you very much, I appreciate you taking the time to check it out :)

Thank you very much, I appreciate you checking it out! I'm sorry to hear you had that experience, I hope it's just a funny platform thing :/

Thanks very much, I appreciate you taking the time to check it out! You're right, that would be an excellent idea to implement if I'm making something like this in the future :)

Thanks very much! I'm a fan of them too! It was a rush to figure out music implementation in this (this is the first bit of music I've written for Pico-8) but I'm glad I made the time for it! :)

Thanks very much mate!

This is a really cool idea, and you've executed it with an amazing amount of polish considering the tight time restrictions of this jam! I kinda feel like it barely adheres to the theme, but it's a wonderful concept regardless!

Thank you! I'm very glad you think so! :)

This is really cool - I like the way that attacks are telegraphed, it was very clear. Each boss felt varied and unique. The only thing I'd want to develop is maybe making it clearer with feedback when you or the bosses are taking damage (maybe unique sfx for that?) and I feel like it's crying out for a pumping soundtrack to drive the action. Well done!

I love your underwater world!

Cheers mate!

Wow mate, this is absolutely amazing! Really awesome work! That whip is more satisfying than the NES originals, too!

Thanks! He very well could be being adopted into a new loving family :)

Thanks for the kind words! I really like Bitsy's power to communicate small personal vignettes :)

Thanks very much for the kind words, glad you liked it!

This is really charming. Love the map!

Thanks! I'm a fan of these sort of micro-studies that I can recommend to friends, safe in the knowledge they won't get bored of them :)

Haha, you bet! Decorating the interior of the mech was just thinking of random electrical\industrial things and putting them everywhere! Thanks for checking it out :)

Thanks very much mate, glad you think so! :)

That's very kind of you! I wanted to make something that felt a bit cozy and warm :) Thanks for checking it out!

Thanks for checking it out! I'm very glad to hear that :)

Thanks for checking it out mate! 'Peaceful' is what I'm usually going for in my music :) 

Thanks for checking it out! :)

This absolutely blew me away. What an amazing entry!

Glad you liked it! Made presents are best presents :)

Thanks Adrien! I really appreciate you checking it out! :)

Made me smile: "Huh, that's cool, how are they going to handle changes of direction...oh." lol

Thanks so much, I'm glad you think so! Erin (who did most of the art for this) was raving about all the cool stuff your game for this jam was doing - I really love all the extra presentation work you did! If you ever want any other original music for your games in the future, don't hesitate to hit me up :)

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Thanks! I'm so glad you think so! :) I haven't completed your entry yet, but your game is both charmingly personal, and impressively deep and ambitious!