Sorry I'm pretty late in responding to this! Thank you very much for your kind words, and your thoughtful feedback! Those features you've mentioned are definitely things that I'd add if I release an updated version (I'm not sure if I'll ever get around to that, but I'd absolutely like to). You're very welcome to review the game on your youtube channel, I would be flattered. Since I know someone appreciates the Linux builds, I'll make sure to include them with future projects too :)
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Thank you very much! I think, if I ever go back an release a version with some of the features people are suggesting, I'll definitely make it an option to backtrack over your paths. I appreciate the kind feedback! :)
Thank you very much! I agree, some kind of system like modern tetris games use, where blocks aren't completely random, would probably be an excellent thing to implement to reduce frustration. Thanks for checking it out!
Thanks for checking it out! I agree, if I had another hour or so of the jam, I would have added an option to reset (or maybe backtrack?) when stuck. Also, if you're empathising with the beetles that's a big 'mission accomplished' for us :)
Cheers mate! Yeah, a level focused around that direction of movement would certainly be more fluid! Trying to find a speed that felt controllable while not agonisingly slow was one of the trickiest parts of this to balance (and I don't claim to have a perfect solution at all)!
Cheers mate! I was tossing up that idea - also the idea of making it endless! I'd probably consider adding some difficulty options to adjust those kind of things if I was making it again. If you're curious - it's one big level, which takes about 2-3 minutes to get through, with a little ending after that :)
Thanks very much! I'm a fan of them too! It was a rush to figure out music implementation in this (this is the first bit of music I've written for Pico-8) but I'm glad I made the time for it! :)
This is a really cool idea, and you've executed it with an amazing amount of polish considering the tight time restrictions of this jam! I kinda feel like it barely adheres to the theme, but it's a wonderful concept regardless!
This is really cool - I like the way that attacks are telegraphed, it was very clear. Each boss felt varied and unique. The only thing I'd want to develop is maybe making it clearer with feedback when you or the bosses are taking damage (maybe unique sfx for that?) and I feel like it's crying out for a pumping soundtrack to drive the action. Well done!
Thanks so much, I'm glad you think so! Erin (who did most of the art for this) was raving about all the cool stuff your game for this jam was doing - I really love all the extra presentation work you did! If you ever want any other original music for your games in the future, don't hesitate to hit me up :)