Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Soundole

250
Posts
57
Followers
11
Following
A member registered Jul 08, 2017 · View creator page →

Creator of

Recent community posts

Thank you for all the kind words—coming from the person who demade No Man's Sky for a tweettweetjam, I want to frame this comment and put it on my wall😊

Thank you! That's actually an artifact of bodging this together in a way to save space—I think I'd need a few more characters to make the projection accurate (at least, doing it the way I'm doing it!)😅

Trust you to squeeze in scene transitions to a tweet tweet jam! Amazing work mate!

Thanks! Sure is; if this file doesn't work, it's also just been uploaded to the Lexaloffle BBS!

This is really neat! Impressive that you've squeezed in the necessary logic for this!

Thanks very much! :)

:o huh

Neat! I like how the difficulty increases as your score goes up!

I'm kind of done with this project, so I'm not intending to add any further characters, but you're very welcome to do anything you want on youtube with it! :)

Huh, sorry, PICO-8 works in-browser on most devices, but I guess not all :/

Is it not starting up for you? The opening speed test is a blank screen, that should only take a few seconds to check.

Welcome! Hope you appreciated it :)

Thanks so much, I'm very glad you appreciated it! :)

(1 edit)

Thanks so much mate, I appreciate that! Hope all is well with you and yours!

By the way, did you play this on desktop? Did the timing of the musical loop sound okay to you? I've only tested it on my desktop and some mobile devices, and while the timing is pretty consistent on my desktop (not perfect, but passable), it's a fraction of a second out on mobile devices in a really jarring way. I'm considering rewriting it to test the native playback speed at startup and adjust animation and loop length accordingly (at the moment, it's a hardcoded 498 frames). 
Edit: This is fixed in v1.1 :)

Neat physics application for this! Well done!

This was stunning! I appreciated all the work you put into presentation, such as the intro/ending, and that fantastic upgrade effect. This is such a cool concept—I love the way that the hops eventually start to feel like actual flight, it's genius! And I have so much respect for compelling games with non-violent themes. You nailed it!

Really cool graphical effects - I love how you're able to make the planets feel much higher fidelity than their constrained resolution! I also really appreciated the work put into presentation (and even a tutorial!)

This is such a cool graphical style! The shimmery underwater effects are really effective, I love what you've done with this!

Thank you for the kind words, I'm very glad you appreciated it! :)

Thank you very much! I tried to really make the player character as expressive as I could given the limited size, so I'm really happy that comes across! :)

Thank you very much, I'm glad you appreciated it! That's kind of what I was going for - you shouldn't be able to fall too far before a bubble catches you :)

Thank you very much, I'm glad to hear the intended chill atmosphere comes across! I would have liked to fine-tune movement a little bit more too, but I got this submitted with 2 minutes to spare😅

Thanks for the kind words—it was definitely inspired by Getting Over It! Sorry for the eyestrain, with a bit more time and (and graphical prowess) I would have liked to come up with a more elegant solution there!

Thank you! I'm glad you appreciated it!

Thanks! I hope it clicked in the end—they're purposefully a bit floaty!

Thank you! :)

Thanks very much! I actually considered that, but I thought given that the entire experience is continuous jumping, any sound effect could get a bit grating! And if that sound effect interrupted a music channel, it would make the soundtrack sound continually choppy and incomplete, so I decided to just keep a fuller soundtrack going constantly. I appreciate you checking it out! :)

Thank you very much, I'm glad you appreciated it! :)

Thanks very much! Honestly, I thought getting those collisions to work would be a pain, but it was surprisingly easy in the end! I appreciate you checking it out!

Impressive! :o

You can theoretically go higher, if one of the last bubbles you pop grows you beyond that! I think the theoretical limit (which is practically impossible) is around 68 or 69!

Thanks mate, I'm glad you appreciated it! :)

Lots of impressive presentation stuff with this, nice work!

Huge respect for making something with a horror vibe fit into this space!

Nice! Thanks for checking it out! I think anything around 50 is leaderboard worthy - that's the point at which it more or less becomes unplayable!

Neat! I love that you were able to squeeze in sounds!

This is cool! I love the unique challenge of the control system!

This is a great concept, well executed!

This is rad! I just completed it on medium and had a fun time with it!

This is rad! It's really cool how you've used mechanics (firing on a timer) in addition to tiny code to squeeze this in!