That means so much to me! I'm so glad you and your son were able to get some use out of it! Thanks for giving it a go, sounds like he's at the beginning of a wonderful journey with you :)
Soundole
Creator of
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Thanks for the critique mate! Re: pause features - those are part of the PICO-8 platform, and separate from any of my presentation. Yeah, it would be nice if they supported the mouse for those menus, but the PICO-8 platform is designed to run on hardware that might not have a keyboard and mouse :)
As for the gameplay itself - fair! There is an optimal strategy to figure out, but it's relatively shallow once you do. I wanted the laser you aim to be a more engaging element to that, but balancing that is tricky because it becomes redundant by the end-game. Thanks for checking it out!
Thank you very much, I'm glad you think it works! Yeah, I think if I was continuing to build on it I'd give some kind of warning that the ship is about to speed up (there's a sound effect when it happens, but it's pretty subtle and probably gets lost in the noise!) Thanks for the thoughtful critique!
You bet! Standard RTS rules apply - build up a really strong economy as fast as possible, only deploying the few ships you need to stop the Red Marauder speeding up. On hard mode, the ship speeds up if you haven't landed a hit against it for 16 seconds, so you need to balance building up your earning speed with occasionally getting a few hits in. Once you're earning around 30 gems a second, you can constantly deploy big ships.
Thank you! Yeah, I like the point where the tide shifts and you can deploy a huge fleet! Thanks for trying it out!
The secret is to build up a big economy early, only deploying a few ships to stop the Red Marauder speeding up. On medium difficulty, it speeds up if none of your ships land a hit for 20 seconds.