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Soundole

173
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35
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A member registered Jul 08, 2017 · View creator page →

Creator of

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Thank you, I'm glad you think it works! I think it usually feels good to make bad collisions forgiving, and good collisions generous :D Thanks again for running this awesome jam!

Thanks Connor! I thought fiddling around with the parameters for those physics would be tricky, but I managed to thankfully land on some functional co-efficients pretty quickly!

Really impressive that you squeezed music in too! The tunnel looks really cool - the design is distinct and clear!

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This is a fantastic achievement, you've squeezed in so much!

Thanks for checking it out! I definitely concur with those issues - ideally I'd need one extra button for checking the inventory (or maybe just making 'up' use the jetpack instead?) There's definitely some interface challenges where I really felt like I was rubbing up against the limits of the resolution! 

Thanks very much for the kind words, I'm really glad you had a good time with it! :)

Just astounding. Quite possibly the best PICO-8 game I've ever played. In your hands, PICO-8 feels like a platform of limitless potential. The music was fantastic too - I can't imagine a better fit for the world!

This is such a bold concept for 64x64! I sometimes struggled with the tiny interface, but I really admire what you've pulled off here, there's an impressive amount of systems at play!

Great work, I love all the effort you've put into presentation, and the music feels perfect!

Thank you very much! :)

Thank you very much! I agree about the left/right drilling movement - if I had just a bit more time to think about that it would have been worth implementing! Thanks for playing! :)

I'm definitely inspired by early arcade aesthetics! :)

I'm extremely glad that people are seeing the 'can't dig up' thing as a design decision rather than a flaw! :) Thank you very much!

Thank you very much, I appreciate you taking the time to play all the way through it! Given a bit more time and planning, I think it might have been nice to allow movement left/right while drilling, I think you're right; it would feel more smooth while still requiring planning routes as it does now. I'm glad you think the soundtrack works! I was going for something with a bit of a lonely/quietly heroic vibe :)

Thank you very much! I'm glad that you noticed the rationale behind only allowing you to dig down, left, and right while standing - it introduces just a smidge of planning into the mix! :)

Thank you very much! I'm not sure about how those posts integrate with splore, but it's already up on the lexaloffle bbs: https://www.lexaloffle.com/bbs/?tid=45197
I'd be thrilled to see anything I've made played on hardware consoles!

Thank you very much, I'm glad you liked it :)

Thank you very much, I'm glad you liked it! :)

Thanks! I appreciate you persevering with it! :)

Thank you! I'm very glad that you found it intuitive; I was worried about that! :)

Thank you very much, I'm glad you liked it! :)

Thanks very much mate! :)

This is a neat concept - it took me a little while to get my head around all the mechanics, but I think there's a satisfying gameplay loop of moving crystals around to deal with vulnerabilities and immunities!

This is a really cool concept, I think it would definitely be worth polishing up to formally release. I love how you've managed to make a consistent retro-tech inspired aesthetic in such a limited jam time!

Thanks, glad you liked it! :)

This is neat - it's kind of like quick-fire poker! The presentation was really clear, I just wish you put the rules (what each dice combination does in the battle) in the page description, so that I would have them for reference while playing. The core mechanic is really strong - I feel like a multiplayer version could be fun too! :)

Gotta rep PICO-8! :) Thanks! I love stuff like the screenshake; it's only a few lines to implement, but really adds to the feel of it!

Thank you! I had those concerns about it too; maybe a meter that's charged up would be more intuitive and easier to use?

Thanks very much! Haha yep, that charge mechanic was kind of a placeholder effect that made it into the finished game😅

Thank you very much! :)

Thank you for the kind words and thoughtful feedback! That was something I was definitely concerned about - it can take a moment for the controls to start to feel intuitive. Thanks for sticking with it until they did! :)

Thank you! Yep, I was trying to go for the old-school score-chasing vibe :)

Thank you! :)

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Thanks for the kind words, I'm glad you enjoyed it! :)

Thank you very much! I'm glad you noticed that detail! :)

Thank you for the kind words - it means so much to me that people played it enough to develop a sense of strategy in their movement! :)

Thank you very much, I'm glad you think so! :)

Thank you very much, I'm glad you liked it! :)

Thanks very much mate! :)

Thanks for the kind words! I think I could definitely communicate the charge a bit better if I had another go at making that now! :)