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Soundole

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A member registered Jul 08, 2017 · View creator page →

Creator of

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That means so much to me! I'm so glad you and your son were able to get some use out of it! Thanks for giving it a go, sounds like he's at the beginning of a wonderful journey with you :)

Thank you! Glad you noticed it - one of those things that fillp makes super-easy to implement! :)

Thanks mate! I really appreciate this jam giving me the opportunity to try it out :)

Wholesome! :)

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This is really cool - I love how expressive the little character's movement is!

This is mind-bogglingly good. I'm really astonished at how much you managed to squeeze in, but this aesthetic and these controls would be fun even without data constraints!

Really cool what you've squeezed out of this - the visuals are really evocative! Awesome work!

This is really cool - great visual presentation, and a tight restart loop that made me want to keep attempting it! Nice work!

Thanks very much mate!

Thank you! I'm glad you think it works! :)

Thanks for the critique mate! Re: pause features - those are part of the PICO-8 platform, and separate from any of my presentation. Yeah, it would be nice if they supported the mouse for those menus, but the PICO-8 platform is designed to run on hardware that might not have a keyboard and mouse :)
As for the gameplay itself - fair! There is an optimal strategy to figure out, but it's relatively shallow once you do. I wanted the laser you aim to be a more engaging element to that, but balancing that is tricky because it becomes redundant by the end-game. Thanks for checking it out!

Thank you very much, I'm glad you think it works!

Thank you very much, I'm glad you think it works! Yeah, I think if I was continuing to build on it I'd give some kind of warning that the ship is about to speed up (there's a sound effect when it happens, but it's pretty subtle and probably gets lost in the noise!) Thanks for the thoughtful critique!

Thank you very much, I'm glad you think so! :)

Thank you! I remember putting solid time into that game in high school, so it must have been an influence buried deep in my memory!

Thanks very much! Yep, I was aiming for that RTS balance of needing to keep a few little offensive things happening while you build up your economy. Thanks for checking it out! :)

Thanks for the kind words mate! :)

Thank you! I'm glad you think it works! :)

Thanks for the kind words and thoughtful critique! :)

Thank you very much, I'm glad you appreciated it! I was hoping that would encourage a bit of synergy with the strategy - it's easier to shoot him when one of your ships is keeping him busy!

Thank you! Yeah, I definitely could have spent more time balancing those difficulties - that was the last thing to work out before submission! I'm glad you think the mechanics work! :)

Thank you very much! I think 'clicker game but way less passive' is an apt description :)

Thank you very much! I'm glad you think it works! :)

Cheers mate! That seemed to be a bit of an accident, like - ah - this is already a genre that exists😅

Thank you, I'm glad you think the art works! I wanted medium to still be a bit of a challenge, but yeah, almost certainly suffering from designer difficulty😅

Thank you! Connor Grail did a fantastic job on that (as always!)

You bet! Standard RTS rules apply - build up a really strong economy as fast as possible, only deploying the few ships you need to stop the Red Marauder speeding up. On hard mode, the ship speeds up if you haven't landed a hit against it for 16 seconds, so you need to balance building up your earning speed with occasionally getting a few hits in. Once you're earning around 30 gems a second, you can constantly deploy big ships.

Thank you! Yeah, I like the point where the tide shifts and you can deploy a huge fleet! Thanks for trying it out!
The secret is to build up a big economy early, only deploying a few ships to stop the Red Marauder speeding up. On medium difficulty, it speeds up if none of your ships land a hit for 20 seconds.

Thank you! :)

Thank you! I'm really glad you think the art works, I am always really worried about that!

Thank you! I'm glad you appreciated it! :)

Eyyy this guy gets it

Yep, this was designed for tablet and phone use, but you can enable the cursor by pressing 'X' or 'Z'.

Well done! Thanks very much for playing it, I'm glad you liked it, I appreciate the kind words! :)

This is stunning, the EGA art is incredible, and the controls feel like a nostalgia trip (while being undeniably better than any 90s EGA game). I loved it!

Really charming! Such a beautiful aesthetic!

Thanks very much, I'm glad you think so! :)

Thank you, I'm glad you think it works! I think it usually feels good to make bad collisions forgiving, and good collisions generous :D Thanks again for running this awesome jam!

Thanks Connor! I thought fiddling around with the parameters for those physics would be tricky, but I managed to thankfully land on some functional co-efficients pretty quickly!

Really impressive that you squeezed music in too! The tunnel looks really cool - the design is distinct and clear!