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A member registered Jul 08, 2017 · View creator page →

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This is so impressive! The controls are really intuitive and well communicated, and the graphical fidelity you've pulled off in 1k is incredible!

Thank you! I'm glad you think so! :)

Thank you! I'm touched that you shared it with him :)

Thank you very much! :)

Thanks for checking it out! Yeah, I would have loved to add difficulty levels and a progression system if I had a few more characters to spare!

Thanks very much mate, I'm glad you think so! :)

I don't think I'm particularly good at this, but I love that you've pulled off satisfying sprite scaling and animation in this much code!

Well done, this sounds fantastic! I had a go of your full 16x16 Sonic, too, I love what you did with that!

Thank you, I'm very glad you think so! :)

Thank you very much! I had the image of that rope in mind while I was making it, I just forgot it was Worms, thanks for reminding me!

Thank you very much, I'm glad you think so :)

Thank you very much! I was hoping I got that balance right, so that's very validating to hear :) Thanks again for running the jam, I've already seen some really cool ideas from other participants!

There's a really nice rhythm to this, it builds up into a really satisfying flow!

Cheers mate! Maybe one day it would be nice to flesh out a web-slinging endless runner properly :)

This is really nice! The jumping feels great, and the visual presentation is mesmerising!

Thanks for the kind words, I appreciate you taking the time to complete it! :)

Thank you, I'm glad you think so! That's a great suggestion, too!

This is really neat! Great presentation, I can totally see this being expanded into a full game with just a few tweaks. I especially liked the adaptive audio!

Thanks! That's fair, trying to convey meaning without noise is definitely something I struggled with for this; I'm only partially happy with the solutions that I ended up with.

Thanks! I'm really glad you liked it! :)

Thank you very much, that's very kind of you! :)

I can't adequately express my appreciation at you putting this much time into my game! I agree with all your suggestions. I'm really touched, you're amazing, thank you so much for spending this much time on it - yours is the highest score by far!

Man, I just looked at Concrete Jungle, and it kind of looks like the game I'd want to make if I had much more time! Thanks for the tip off!

Thank you very much! :)

Thank you for all the kind words! :)

Thank you very much! Somebody else mentioned Queendomino, too, I was a bit disappointed to find our idea wasn't quite as original as I thought, haha!

This is a really neat idea, I love how you've thoroughly incorporated the jam's theme!

Thanks for the kind words! Yeah, I wish I had that feedback a bit earlier in development, it wouldn't have been too much trouble to adjust that blinking speed, and it would have made some people happier.

Thank you very much, I'm glad you think so! :)

Thank you! You're the new highest score that I know of :)

Thanks for the kind words! :)

Thanks very much! I agree, I'd be interested in expanding something like this to a greater scope in the future :)

Thanks for the kind words mate! :)

Thank you! I'd definitely be interested in expanding it, or doing something like it, on a bigger scale in the future :)

Thank you very much! I'd also be interested to scale it up to a bigger board, with more complexity :)

This is a really cool concept! I can totally imagine this working as a fun endless shooter with just a few small tweaks - I'd be keen to play it with strafing, maybe slightly fewer enemy projectiles, and some inertia. Nice work!

Congrats for getting through your first game jam with a finished and functional product! I don't see how this is connected to the 'Joined Together' theme, but it's still an achievement to get a project done in that time. It might be nice to see a bit further ahead, as I had to make a few leaps of faith in places, but the placement of collectables made a nice challenge.

This is a cute concept, with really functional mechanics for a puzzle game. Nicely done!

I think this is a cool mechanic which naturally leads to complex and interesting puzzles! I would have appreciated the exact nature of the rules made clear from the beginning, but that's kind of the nature of game jams, isn't it? Well done!

Nice concept, and some nicely done puzzles! Perhaps more could be done to communicate the exact way that the mechanics work in game (or give feedback about what is happening), but I totally get that things are happening on a tight timeline for this jam. Well done!