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A jam submission

Glitshy WorldView game page

Submitted by EYAD07 — 23 hours, 29 minutes before the deadline
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Glitshy World's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21803.0713.071
Overall#33892.5222.522
Enjoyment#36452.2422.242
Creativity#41972.2532.253

Ranked from 182 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Random walls color , random level difficulty selector and finally the help icon in the game that gives you random prizes

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 90 to 71 of 110 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool visuals!

Submitted(+1)

I love fat TVs! So I'm giving extra points. The gameplay is also interesting in its own way!
P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 130+ and continue to do so, and our game has only 25 ratings...
Submitted(+1)

Fun game! I liked teh visuals:)

Submitted(+1)

Cool visuals and interesting gameplay but couldn't get past the upgrade menu as it didn't let me choose any of the options. I think the rotating speed could be a bit faster too.

Submitted (1 edit) (+1)

Really cool visuals -- reminds me of a ZX spectrum! Your title screen music was a bop, and if you did expand on this after game jam, would love to hear some tunes in the game! For QOL, perhaps make the triangle rotate a little bit faster, and have a health indicator? :) Would also be neat to see some random elements more in the game as well as the difficulty. Fantastic jam game!

Submitted(+1)

A nice visual hook, it's too bad there wasn't music during the game! 

Overhall I think it would be great to add more visual and sonore feedback for things you do (when you kill an enemy, when enemy and powerup spawns, etc) bu I get that it was a short dev time! 

Submitted(+1)

I liked the old arcade aesthetic most of all in this game. Good job.

It sounds like it was intentional, but I found the slow controls and power up menu a bit frustrating as they teased me with more player agency than I actually had - it was a bit of a rug pull on my emotions.

Submitted (1 edit) (+1)

The visuals are quite fine and the controls are okay. I just feel like you should have used a keyboard input to shoot and not the mouse. Shooting with the mouse when you don't target with the mouse at all just feels weird.

The sound effects feel like they are interrupting themselves which deosn't sound good, and is not satisfying.

In my opinion, the big downside of this game is its clarity and its weird choices for the UI:

  • Having to select the difficulty after clicking on "Random difficulty" is weird. It would have been better to display the difficulty and having an "OK" button.
  • You can't really know when you got hit because you have no audio or visual feedback besides a number in a corner going down (which is not enough).
  • The big enemies should have had a sound effect for when they get hit (and not only the small enemies).
  • Having the enemies disappear a bit after they are killed (and not instantly when they are killed) is confusing. 
  • Then, there are many issues with the '?' circles.
    • They don't really feel like power-ups. I thought they were a trap or something at first. You could have animated them a little bit or could have added some kind of glow to show that they have a positive effect.
    • When you touch a '?' circle, it just feels like the game froze. That is probably because you don't have a sound effect nor a good visual hint to tell the player that they need to do something.
    • The menu itself is quite confusing. I felt like I had to choose an option among the 4 but instead there was only one option which I was supposed to click on. If you really wanted the player to know all the available upgrades while getting only one, you could have made a little animation cycling over all the options and stopping over one of them. 
    • Being able to pick up a '?' circle several times in a row does not feel normal. I guess this is a bug though.

Also, that is fully subjective, but I don't feel like the game fits the theme well enough. Replacing the square enemies with dice or simply showing a dice roll for some of the randomness could have helped with that part.

Submitted(+1)

Well that was quite an interesting experience! Quite random at times. I thought it was funny how the question thing would give you a prize with different options... but you could only choose the one! It kept giving me the minus health though... made me sad. I wasn't too crazy about the controls at all. They made me not want to play too much longer.

Overall pretty neat though! Good work!

Submitted(+1)

awesome implementation of theme, I like the vibe of game , one issue though the player should be able to rotate both sides I think , else it's difficult , then about your resolution issue, what you have to do is set some preferred resolution in unity under preferences settings and on itch while publishing it asks for resolution for web, dont use auto resolution ever, it always f**s up , enter the resolution manually that you have given in unity . 

Submitted(+1)

This is fascinating, a game genre where you'd normally have lots of control, but the control is taken away from you. At first I didn't like how you rotated the triangle, but it felt like it was tying into this random lack of control theme you had going on. Good concept!

Submitted(+1)

The game looks really good, but I got a bug were the upgrade menu was open and did not let me click on the options :(

Developer

Thx for your feedback!

It is not a bug caus  you can take just one prize and it is selected randomly that's why you couldn't choose a prize!

Submitted(+1)

I enjoyed the arcade-like aesthetic. The controls felt a bit awkward at first but eventually I got the hang of it. Good job!

Submitted(+1)

I love the vibe of this game and the interesting take on the jam's theme. Well done!

Submitted(+1)

Nice old school arcade graphics and sounds! I actually like that you can only rotate in one direction, it makes it so you have to plan ahead a bit when picking your target. Also, the random difficulty selection was a great idea, made me laugh :)

Submitted(+1)

I had a lot of fun! I wish you could rotate the player.

Submitted

You can rotate the player by holding Spacebar, but it is quite slow.

Submitted(+1)

Loved the old arcade aesthetic. Had a lot of fun. I wish you could rotate the other direction? Regardless had a lot of fun devising and strategy and trying to get as many upgrade as I could to survive

Submitted(+1)

This is an interesting game, although the incorporation of the theme wasn't exactly clear to me at first. I recommend that you add in something to your game or game description which specifically ties your game with the theme. Other than that, great job on the game! It's nice and polished. 

Submitted(+1)

Dear EYAD07!

Cool game, nice shader for glow and light diffraction! The feel is very arcadey, which was your goal I hope! Aesthetics and sound design fit that well. I was also able to get a decent score I guess.

Thank you, keep having fun!


Developer

Thank u for your nice feedback!

ohh 279 is a big number even me who is the devloper couldn't reach that number !😂💔

Submitted

Good, I'm Glitshy World boss! :D

Submitted(+1)

Cool visuals, but kinda off-theme, and also a bit buggy (froze when i was supposed to select my upgrade).

Viewing comments 90 to 71 of 110 · Next page · Previous page · First page · Last page