I love the physical enginee - I have to drag everything carefully or the things will mess up. Level designs are creative and I found some of them are very challenging. Generally great experience. I can't wait to see a version with more animations. It will be great.
Play Game
Intern at the 161's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #2019 | 3.430 | 3.430 |
| Overall | #2656 | 3.122 | 3.122 |
| Enjoyment | #2684 | 2.951 | 2.951 |
| Creativity | #3505 | 2.986 | 2.986 |
Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is inspired by the Rhythm Heaven level titled "Built to scale". The term built to scale also simply refers to "building something to the correct specifications", a game where you are hired by a company to build a bridge over a gap fits that definition.
Development Time
(Optional) Please credit all assets you've used
Music: Melting Paint by Apoxode, Free Computer Ambience by BBC
Everything else by me
Comments
Glad to hear you enjoyed the game and story! I have 3 other games set in the same universe, Below Steel Bars is the only one that really has any lore explanations but I'll be sure to go more in depth in future games. Thanks for playing!
very engaging physics game! loved the futuristic distopia vibe
great job!
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Clever little puzzle game! I enjoyed the chaotic movement of the blocks. Also really nice job teaching mechanics like having the ramp that's locked to encourage launching off the ramp.
Cool game! The blocks were pretty floaty, but I do enjoy that. I think it adds to the fun chaotic vibe which fits with the music. Great job on the art too!
It was really hard!!!
The song got kind of annoying after a while... I would recommend somehow making the blocks easier to move.
The background was cool when I ran it, though! :)
Good job! :))
I loved the intro! The physics puzzles are great, once I'd got a solution to the current puzzle I always found myself eagerly looking forward to seeing what mean trick you we're going to pull on the player next :)
Personal highlights for me were the second stage, just for the surprise, and ball pit which was just so cruel in the best way
Visual style is really clean and full of personality, and the choice of music is spot on to match it!
Really enjoyed this :)
The soundtrack had a nice funk and I liked entering my name at the beginning. I think the levels got a little repetitive, the ball pit level was tedious and the ones where the shapes float around (especially the last one) made me want to both scream and cry. I think maybe some more unique shapes and behaviors for the people could have made the game a lot more interesting, and utilizing the bouncy block more would have been nice (and also giving it a way to identify it as bouncy.) Overall, great job!
Really enjoyed playing this, though the shapes can get a bit repetitive. Weirder shapes might have helped there.
The theme and narrative are really cool, I wanted more of the corpo robot.
Cool idea! The art style is really neat and the story is interesting. Level 6 felt more tedious than challenging, but the overall concept is there. With some enhanced puzzle design this could be !
Really like the art aspects of this game, the music is super cool, the story "cinematic" at the story feels super high value for a gamejam. The puzzle design feels a little tedious at times, particularly the last puzzle just made me ragequit. Very cool game!
Thank you for playing! Unfortunately the puzzle design did end up being pretty abysmal, I kinda rushed it. I'm glad to hear you enjoyed the story though! The game was originally going to have visual novel sections between the puzzles to explore the story and characters even more but I ran out of time.







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