Thank you Junferno. I agree on the audio settings. Will polish it as well as the gameplay.
UFEN
Creator of
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Hi Natanco, thank you for playing it! Yes the game is like the order you interact with the items will change the result, and whether you pick up the phone when it’s ringing or not will also change the result. We do have more designs to enhance the gameplay but since we were out of time so have to implement the most valuable gameplays. We will definitely keep polishing it 💪
Thank you for saying that. Actually we were a little bit worried if we went too far from the theme - but we finally choose to let it go because we really tried to design loop into every main player experience and if ppl still think it’s a little bit off the theme, we can do nothings. So it’s really a relief to see your message saying the theme is greatly aligned. And also I would like to see your new art! Please definite let me know @w@
Exactly, I’ve only played Narcissu 1 so I know exactly what you mean by that. One of the 5 ending is inspired by the game (I really told Tina about the Narcissu 1 story during the development). I also played Narcissu 1 for multiple times and still remember the strong impression (damn, I like the music so much).
It’s really a long time since I first played it. Everything around me literally changed so looking back I feel a strange connection that even after so many years I can recall the feelings and emotions in that old summer time…
Other than that the game is also inspired by 魚類による考古学, pool core and dream core, Deemo, and deep blue (an art concept about the ocean I made several years ago, never released).
We made it quite ambitious so you can see both heavy 3D and 2D arts here. But there’re still a lot that Tina and I both think that can be polished bc we are short on time. After GMTK, the plan is to polish the menu visual (like multiple ppl mentioned about the controls) and Start/End Page, adding more texts (we’re only 2 ppl so no time for it), and enhancing the gameplay.
I’m so happy to see your message 😭 Thank you so much for playing it. You really have a great taste and let’s stay in touch.
Hi Dinkel, thank you for all the kind words. Please find Tina's X here https://x.com/_meltina_?s=21. She just started to use X so any supports will be helpful ❤️
Hi anonsh, please find Tina Here https://x.com/_meltina_?s=21. She just started using X so really thanks for supporting.
Hi Hiyokay - yes - we made the game for you and me ;u; (and thank you for saying that). It's really a pleasure to design all these and if you have some thoughts please let us know. Your pixel art and animations are definitely amazing and I also like your game so much. I will leave a review later 0w0
Hey, thanks for playing! Yes we do need more instructions but currently have no idea how to explain it in the game.
The idea is that you have some cursed artifacts and each of them have a different function. You are also given some tools to check some of the features but then you need to guess what's the function. Then you have to listen carefully to the customers and give them the correct artifact and save them. In the end what you did will be shown on a newspaper, basically givin you the results of your actions.
Yes it does feel like very vague and we are still working on how to improve the goal so it will be more clear to the players.









