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FonseLULW

18
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3
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A member registered Jun 08, 2024 · View creator page →

Creator of

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Great game!!! The meatball was easy for me, I had plenty of practice with the Cannonbalrog from ETG. But, the Terminus was so FUN! I didn't expect the scene changing, and I appreciate the lasers (kind of like the Sans fight from Undertale)

Don't worry, the slimes also clear me easy haha. Overlay is a really good idea. I think maybe another idea could've been having one central screen with the other smaller like a minimap. Then, I could just switch which one is on the center screen. That way, at least the player is always on the center, and your eyes too!

(Or, I keep it as is, and I just market it as the Dark Souls of weird camera gameplay)

Yeah, it's supposed to be a floor (or open air?).  It's because I didn't get to implement a "You Win" screen at the end haha. I guess the prize is that you unlock free roam lmaoo. 

Fair enough. I'mma be fr, the screen switching mechanic was planned to be part of another instability mechanic where you are required to switch every so often or risk death or a harder time to win. I made a call to finish creating the map instead of implementing those haha.

Also, I totally get the taxing visuals comment. It was also particularly confusing to swing in the direction you wanted when you switch a lot. I ran out of ideas on how to not make it totally frustrating. I would've loved to implement a way to grey out the screen you weren't on (like a modal overlay) had I had extra time.  

Fun and kinda addicting game. If you guys were inspired by Vampire Survivors, then you've managed to catch a bit of the feeling you get when you get super OP after some upgrades. Although, I didn't bother reading the cards. I felt like the descriptions are not clear, so I just picked random upgrades. It didn't help much that the wording was too technical like you would get for a game like Darkest Dungeon, but not for a casual game like this. Still, game was just fun so congrats everyone!

Fun game! Also very hard

me during the final two hours of the game jam

Great game, I got to 2nd place! Hitbox is big, but it was effective in forcing me to figure out and memorize the pattern of the projectiles and the spots I needed to be at when the environment changes. I like the added detail of your bike slightly rotating as you steer. It's amazing that you have packed a lot of content in this amount of time!

Good game! Made it through, despite level 2 being a struggle for me. Good job all around!

Oh, thank you! When I had the initial idea of switching rooms, I didn't quite know just how complex it would be to implement. So, I am really happy of how it turned out, and also that you liked it :)

Thanks! I agree. In retrospect, I should've placed the hitbox a bit outside of the sword instead of just on top of it. But, I am glad you had fun and thanks for the feedback!

Cool game! The blocks were pretty floaty, but I do enjoy that. I think it adds to the fun chaotic vibe which fits with the music. Great job on the art too!

Thanks! Your kind words are really appreciated. FYI, even after the jam rn I am improving my titan. It's insane how a single brush stroke can elevate the art ❤️

Liked it. Enjoyed the parkour, mechanics feel good. Sometimes it wouldn't let me jump when I'm on the moving platforms 

This is wonderful. My favorite one so far from the submissions I have tried. Great themes! Kinda reminds me of Unheard

Sick concept! May be rage-inducing if levels are hard enough xD

Sometimes the blocks get out of view though so I get softlocked

I might actually get addicted if I'm not already sleepy

Feedback: When I'm spam clicking to kill enemies, I accidentally instantly select an upgrade before stopping to read them