Great music, great sounds, the overall presentation is great
there are some bugs but at the end of the day it is a great entry
Play game
Out in the Cold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #232 | 4.182 | 4.182 |
| Overall | #386 | 3.784 | 3.784 |
| Fun | #660 | 3.494 | 3.494 |
| Originality | #782 | 3.675 | 3.675 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character of the game only moves by following around a fire sprite, the two characters are joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The presentation and puzzle design are great! Gameplay could use a bit of polish, but, then you have something pretty great here, nice work!
I think I had a little bug on the last screen before bringing the player home, where one of the switches was suddenly inverted and the left obelisk was coming up instead of going down (not sure if that was a mistake).
Really nice game, I love the art and music and it's a very nice setting and use of the theme. Nice job!
If I understand your feedback correctly, I don't think that was a bug, but I also might be mis-interpreting it. On the last level, you're basically supposed to invert the left obelisk by unfreezing it while the button is pressed (which, like, "breaks" the cycle and inverts the button's controls) - if that's what you mean?
I don't think I conveyed the "toggle" nature of the obelisks well enough during the previous levels, which makes that final puzzle feel kind of like "I don't know why that worked" (and why it would kinda feel like a bug, heh).
Thanks for playing, and I'm glad you liked it! I really appreciate the feedback! :)
Fun puzzles, and really nice art! I quite liked this one. My only feedback would be to make the movement a bit more responsive (getting past the sign at the end of a level to move to the next one was somewhat frustrating), and to make the ice break a little faster. Good job!
Yeah, I tried to make the hitbox on the signposts super generous, and adjust the follow speed to the level I thought fit the best, but there wasn't a really good way to get rid of the chance of funkiness on switching levels (at least not one that I could think of), since the game required the main character to not follow at the exact distance of the flame sprite (otherwise the falling boxes would always land on your head, haha)
Maybe I should have just pushed the signposts even further in at the end so that you had even more space to click to get there, hmm - I'd have to think about it some more.
But thank you so much for the feedback! I'm glad you liked it! :)
Cool puzzles! Great job! I would like to get more feedback for each action I do (melting stuff in this case) and also a way to connect very fast which button affects which thing. I always enjoy puzzles that can be "solved in your head" first. Besides that I really enjoyed this one! :D
I really like the art and there are a lot of nice little touches (particles, glow on the sprite and the obelisks, the dialogue the music etc.) that make the game really immersive. The puzzles are nice too, although I think I didn't quite get the last one. Overall a great game!
This is sooo well made. From the animated start menu to the beautiful art style, everything about this game is so polished. I especially love the cute tutorial/narration at the start. It felt like a dog talking its owner. Very well done by dev
Awesome game! The art is very nice and the puzzles are challenging enough to keep me invested, good job :D
Man...the beauty of simplicity. I just can't think that way. This is my favorite so far. It is a bit one-note, yet the music is enchanting and inviting. There's a warmth despite the cold aesthetic. Each section added a new layer to teach me. I stopped playing because I was jealous lol.
Art is nice, love the title screen especially with the way the characters move toward the play button. I do wish the play button had been a different color than the title though for some extra visual cohesion. The game also bugged out after the screen with two buttons and I couldn't progress, the dev console threw an error about world cords not being generated. I haven't used Godot, so idk how you'd go about fixing it specifically, but I hope my feedback helps a bit. Also, last bit, if you want to make a better music loop, make sure it loops on the beat, and take away instruments every few measures so it doesn't get overly repetitive. Hope to see you in future jams!
A really nice game with cute execution, I really enjoyed the brief dialogue it helped flesh everything out and make you feel invested in the characters! The music was also very pleasant to listen to, I had to send some messages while playing and was genuinely just enjoying listening to the loop
I could definitely see a little bit more polish being added around the edges, but overall things felt and looked very nice! Good use of sound for knowing your progress on the melting blocks :)
Great job!
I wish the melting animation wasn't as long and had a bit more juice, just so you could better see when it started and stopped, and what was being melted. But I loved dragging my dumb human along with me. Somehow it was both adorable and "omg this poor person is such a dumb dumb" but in like a good way?
Great game, and good, interesting puzzles!
Haha, that's exactly the feeling I was going for!
And yeah, I toyed around with the duration on the melting quite a bit to get something I thought was satisfying - and I had the flame sprite jiggle, the increased flame particles, and the sizzle sound to try and juice it up enough - but maybe shaving a half second or so off and adding some water particles as well would have really perfected it.
Thank you so much for the feedback, I really appreciate it! :D
This one was cute. I really like how you build on the puzzles each level, it keeps what would be a fairly simple mechanic interesting for the entire length, and probably even farther if you had had more than 48 hours. I really liked the music, it sounded like a snowy area you'd find in a JRPG, and combined with the art created a really pleasant experience. All around pretty good.
A very cozy aesthetic that had beautiful artwork and music. Gameplay was simple, maybe might have needed a bit more complexity, but it got the job done. It gave me Unravel kinda vibes, to be honest. A job well done!
couldn't progress too much (got stuck on a level with two ice cubes and two monuments, one is frozen, and the other is hidden). but I love the idea, great job!






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