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Yeah, I tried to make the hitbox on the signposts super generous, and adjust the follow speed to the level I thought fit the best, but there wasn't a really good way to get rid of the chance of funkiness on switching levels (at least not one that I could think of), since the game required the main character to not follow at the exact distance of the flame sprite (otherwise the falling boxes would always land on your head, haha)
Maybe I should have just pushed the signposts even further in at the end so that you had even more space to click to get there, hmm - I'd have to think about it some more.

But thank you so much for the feedback! I'm glad you liked it! :)