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A jam submission

Flesh & BoneView game page

A Gameboy-style necromancer simulator
Submitted by FeatureKreep (@FeatureKreep) — 1 hour, 45 minutes before the deadline
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Flesh & Bone's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1504.1374.137
Overall#1853.9613.961
Presentation#2154.1964.196
Fun#5633.5493.549

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a necromancer who joins bones together into different weapons

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page

Really cool brilliant idea and beautiful execution for a 48 hour gamejam, I loved the visuals. This game has a lot of potential. Great job guys.

Submitted

I really enjoyed this game - visually the monochrome scheme  is very striking, characters and settings are clear and interesting. The creation of weapons with bones was very fun, as were the interactions with the surroundings. I'd be einterested to see this expanded on, with things like a death animation and a conclusive ending, would definitely play again!

Submitted

This game is awesome! The idea that different patterns of bones would make unique weapons is brilliant! I wish it worked a little better, but for a jam proof of concept it is great! I would love to see this fleshed out better with more audio and more content! Keep it up!

Submitted

This is a really great idea for a game. The idea of different abilities activated by "drawing" them reminds me of an old DS game called Lost Magic. One minor issue I have is with the "recharge" time. It's a little slow, which is a problem with some of the puzzles, especially those involving the hammer, which requires a lot of bones to use at all. Messing up on the shape, or missing the target, can leave you waiting for quite awhile to try again. The presentation is great, it reminds me of a Game Boy game. The page mentions that this is a proof of concept, I would love to see the idea fleshed(pun definitely intended) out more.

Developer

In all honesty, I should've ditched the magic bar altogether. With so many planned ideas cut, it serves no function right now.

I actually remember looking up Lost Magic a few months ago for a different project. If I end up working on Flesh & Bone, I think I will add this magic system, too. Thanks for the suggestions!

Submitted

This mechanic is a great idea, and has a lot of potential. I really liked the art too. Like others, the only thing I found a bit annoying were the controls but that’s something that is easily fixed! The writing was funny, and I can see there’s a lot of potential for expanding this idea, not just in different weapons but also using bones as a resource.

Submitted

really nice first proof of concept, i bet you could develop this more, First game ive played on here that had a go at narrative as well

Submitted

A cool idea, but a few issues like the controls + little things like having to turn before you attack rather than the attack just turning the character for you, and some feedback when the enemies are hit, or a health bar.  would like to see it polished more as the art is nice, and its an original idea. Well done!

Submitted

Really cool mechanic and visual design! I was worried with the drawing that it would be unreliable, but I never ran into any problems. 

I do wish the attacks had more weight and that bones recovered faster. In the room where I need to hammer down the buttons I was able to go get water and come back before the bar recharged. Perhaps holding space could let you retract your spent bones or after using an ability your attack bursts into bones to quickly recover your bar.

I really enjoyed this game, seems worth carrying on with if you enjoyed making it!

Good job!

Developer(+1)

There were a lot more mechanics planned. For example, bigger weapons would be more fragile and they would explode into bones after just a few hits. You'd also be able to move objects around by chaining them to you with bones.

Sadly, 48 hours was not enough for me. I'm a slow dev :P

Anyway, thank you for playing my game!

Submitted (1 edit)

Charming, clever with rich mechanics. Manipulating the shape of the bones to create custom weapons is just wild factor! Would love to see even more expansion on this mechanics. Solid puzzle designs and easy-to-follow tutorial stages. Please continue the development, I have good feelings on this!

Oh I forgot to mention that the attack felt weird, maybe add more impact and health indicators for enemies so that the player can follow  more easily.

Submitted

Your game is really really well made : the concept is smart, the graphics are great, the execution is neat ! Well done overall!

The only downside for me is the controls, which are not very intuitive : maybe swap x and space for example

Submitted

That is really cool :) Especially the level design... It makes fun and the difficulty is not overwhelming

Submitted

Love the art style, and the Zelda-esque elements look great! That boomerang! ;)

I really like the idea of shaping the sort of weapon you want to use. You also made it so you don't have to do it every time (which I thought initially) so it doesn't get in the way of using the currently equipped weapon.

This is also an elegant solution to avoid having to go into inventory menus (cough A Link To The Past cough) to equip objects, instead using a game mechanic to do it.

I would be very keen to see a full-blown dungeon, more shape options, maybe even spell casting or element (fire, water, etc) variations. So many possibilities!

Submitted

Such a cool game ! Fighting mecanics are a bit weird, but the concept is really neat

Submitted

Nice game :)  

Submitted(+1)

This game has such a cool core-mechanic. I'd love to play through some more of this someday.

Submitted

❄ Drawing shapes to create weapons and tools is neat enough on its own as a mechanic, but the necromancy motif really raises it to new heights and makes it quite engaging

I'm sure it was due to time constraints, but being able to hit things in 4 directions would have been a massive quality of life improvement and it's to say the least of it, a little annoying to be walking up and ending up swinging to the left

Submitted (1 edit)

the bone building mechanic is fantasitc! I think with more wok this could be even better! Adding things like hit stop and maybe more effects would help combat but I like it :)

Submitted

It took me a while to figure out the instructions were on the floor tile. Once I figured that out it was a pretty cool game. Good Job!

Submitted

So niiice, could turn into a paid full release

Submitted

Nice concept!

Took me a few tries until I read that I should use X to continue the dialog. At first I was worried it got stuck or something.

But the idea of using the bones to create different weapons is very nice.

Viewing comments 20 to 1 of 29 · Previous page · First page