Thank you :) I really appreciate it
suitNtie
Creator of
Recent community posts
Really great feedback and very nice recommendation Ill hafta play that game!
I definitely agree that enemy types is the best way to improve a game like this and would vary up the gameplay immensely.
I was also feeling platforming issues. Id have to look into the movement stuff as I am using a movement and combat template. I think a nice fix would be just adjusting collisions and stuff for now just to clean up those aspects a bit.
a highlight would be really good actually :O for now I should just move stuff out of the way I think.
thank you :)
thank you for playing through it and providing feedback :)
I do really like the idea of an expanded move set for sure :O
I think what you suggest sounds pretty unique and interesting :O I do really like that. I sorta tried having the the spin attack be weaker and used for crowd control and the main attack be the straight forward assault so what I do have is varied, but I really like the element you suggest with the different attacks being useful for different enemy types! I think that's a good idea and keeps the player engaged in oncoming enemies and scenarios!
oh yes sorry I just go super used to double tapping to run it felt funky without it for me lol
Thank you! Ill keep trying
very entertaining experience I really did feel the horror, constantly removing my headphones. The enemy down the hall was genius and had me on edge the whole time. I liked that there was forward momentum to the objectives that felt like it was really going somewhere.
I will say it didn't quite hit the theme for me. I had to read about what the integration of the theme actually was.
Great job





















