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A jam submission

KillThePlayerView game page

This Time, Let's stop and kill the annoying player.
Submitted by SiTe Li — 3 hours, 11 minutes before the deadline
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KillThePlayer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21893.2613.261
Overall#30742.8842.884
Creativity#31943.0003.000
Enjoyment#38352.3912.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of killing endless enemies in rougelike game, let's kill the player this time!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Neat idea but fairly easy and straightforward, would be cool to see with more options for play 

Developer

Thanks for playing and feedbacks! Yeah, exactly, I was hoping to allow player have more control over the outcome instead of just draw and wait, it would be much more fun to against more annoying that leveling up hero character with more strategy and enemy variants.

Submitted

Cool idea!

Looks great and plays smoothly even if there is a slight difficulty curve - but that's almost impossible to adjust properly in a 2 day jam.

Well done :)

Developer(+1)

Thank for playing!! Yeah, I can't agree more with you. It always required heaps of play testing to banlance the difficulty curve. I really wish I can spend more time on this as I actually can only spend my Sunday this. XD

Submitted

Interesting concept! Very well executed, a tad bit too challenging for me but I had tons of fun!

Developer(+1)

Thanks for playing! I really wish I could have more time to balance the difficulty.

Submitted

Satisfying to finally beat, especially after a big difficulty spike once the hero starts leveling up. Neat concept and good job on your submission!

Developer

Thanks for playing! I am also satisfied by using that annoying hero to make other players suffered.LOL

Submitted

The player loading the saved file is a pretty funny detail XD.

The game is fantastic overall, a lot has been accomplished considering the time frame of the jam.

It is unbalanced, but that didn't diminish the fun. I also struggled with balancing in my game, so I feel you...

Keep up the excellent work!

(Oh, and if you intended to create an annoying player, you definitely succeeded!)

Developer(+1)

HaHaHaHa! Sweet! I am really gald that you have been annoyed by the player! I have played your game and I would say the overall balance is far more better than mine considering you build that amazing game experience in such short time period!

Submitted

This could be quite fun with some difficulty scaling

Developer

Thanks for playing! I was hoping to add more annoying random hero ability when he level up as well as various enemy AIs, the palyer experience would be much better. LOL

Submitted

I like how the hero levels up :) thats a great addition

Developer(+1)

Thanks for playing! Yeah it really satisfied me whenever it's so close to kill the hero, he got level up. LOL

Submitted

I keep sending my guys at the hero, and they just keep getting stonger!!
Great game though.

Developer(+1)

Thanks for playing! That's what I was trying to express lol, we player are so annoying.

Can appreciate it must have been tricky to balance difficulty... really like the concept, though :)

Developer

Thanks for playing! Exactly....LOL I really hoping to have more time to play test and balance difficulty as well as allowing player have more control for the outcome of the game, also have heaps of ideas on how to apply annoying ability to the strongger hero.

Submitted

On third try finally killed hero, yay!

Cute models, fun to play, but didn't understand at first how to spawn more mobs. Hope to see more levels and heroes in the future game)

Developer(+1)

Thanks for playing! And thanks for the advices! Yeah I was hoping to have more time to add clear instruction(especially more user-friendly UI..)and code for a better difficulty balance and allowing player to have more control over the outcome.

Submitted

Very satisfying when I killed the hero!

Developer

Thanks for playing! As a developer I also satisfied with using hero that keep getting strongger to torture players. lol

Submitted

Someone said it was easy but i got trounced two times. It didn't feel like I had much control over the outcome of the game. Draw cards at 5 mana, click them all, repeat. But the hero eventually levels up to be unkillable, wiping out my monsters easily.

Developer (1 edit)

Thanks for playing, your experience was the idea that I want to express from this game, player is tough and annoying lol. However I ended up running out of time to balance the difficulty and play testing, it would be better to have some time to add more features for player's strategdy side, like you said, player should have more control over the outcome of the game.

Submitted

fun concept and functions really well. Some more ways to draw cards or other mechanics would really help ^^

Developer (1 edit) (+1)

Thanks for playing!I was hoping to implement my ideas on letting player have more control over the outcome of the game, as well as more interesting enemy and more annoying player abilities. lol

Submitted

beautifull