Neat idea but fairly easy and straightforward, would be cool to see with more options for play
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KillThePlayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2189 | 3.261 | 3.261 |
Overall | #3074 | 2.884 | 2.884 |
Creativity | #3194 | 3.000 | 3.000 |
Enjoyment | #3835 | 2.391 | 2.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of killing endless enemies in rougelike game, let's kill the player this time!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cool idea!
Looks great and plays smoothly even if there is a slight difficulty curve - but that's almost impossible to adjust properly in a 2 day jam.
Well done :)
Satisfying to finally beat, especially after a big difficulty spike once the hero starts leveling up. Neat concept and good job on your submission!
The player loading the saved file is a pretty funny detail XD.
The game is fantastic overall, a lot has been accomplished considering the time frame of the jam.
It is unbalanced, but that didn't diminish the fun. I also struggled with balancing in my game, so I feel you...
Keep up the excellent work!
(Oh, and if you intended to create an annoying player, you definitely succeeded!)
I keep sending my guys at the hero, and they just keep getting stonger!!
Great game though.
On third try finally killed hero, yay!
Cute models, fun to play, but didn't understand at first how to spawn more mobs. Hope to see more levels and heroes in the future game)
Someone said it was easy but i got trounced two times. It didn't feel like I had much control over the outcome of the game. Draw cards at 5 mana, click them all, repeat. But the hero eventually levels up to be unkillable, wiping out my monsters easily.
Thanks for playing, your experience was the idea that I want to express from this game, player is tough and annoying lol. However I ended up running out of time to balance the difficulty and play testing, it would be better to have some time to add more features for player's strategdy side, like you said, player should have more control over the outcome of the game.
fun concept and functions really well. Some more ways to draw cards or other mechanics would really help ^^
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