Thanks for playing and feedbacks! Yeah, exactly, I was hoping to allow player have more control over the outcome instead of just draw and wait, it would be much more fun to against more annoying that leveling up hero character with more strategy and enemy variants.
SiTe Li
Creator of
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I really enjoy the art style and your cool ideas! Although I ended up stuck my moon character underneath the ground collider in the first level when I trying to use another character to step on it somehow lol. It would definitely help if you put some control instruction within the game scene UI to provide a better instruction especially when the player need to use multiple keys solve puzzle.
Thanks for playing, your experience was the idea that I want to express from this game, player is tough and annoying lol. However I ended up running out of time to balance the difficulty and play testing, it would be better to have some time to add more features for player's strategdy side, like you said, player should have more control over the outcome of the game.










