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SPACE BOND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2226 | 3.065 | 3.065 |
Presentation | #2333 | 2.855 | 2.855 |
Overall | #2614 | 2.758 | 2.758 |
Fun | #3149 | 2.355 | 2.355 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this shoot'em up, the player ship can get close and attract enemies like a magnet, turning them into allies providing firepower and shields bullets from other enemies. When enemies are detached from the player ship, they are hostile again.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool concept! I like how there are ships that don't shoot so it has more nuance that just picking everything. It confused me a little that you can kill all enemies but you don't get the boss fight until you pass a certain point in the map i think, but i knew there was more thanks to the other comments.
Very cool game idea, use the enemy to destroy enemies. Great game!
Great aesthetic, and the controls felt really good! The gameplay idea was really fitting and fun!
I see definite potential here for sure. I reached a part where there weren't any enemies spawning anymore, so I gave up at that point. Not sure what happened exactly
The art is great. I saw this concept many times before but yours have a nice presentation of it.
Nice art & music, I also managed to get to the boss ahead of time, whoops. The guns being my enemy was entertaining to me. Pretty solid entry! It was a tad easy (I say this because I got to the boss even sans glitch, and I'm notoriously bad at games) so perhaps upping the difficulty a bit would be a nice thing to try if keep developing it! Congrats on making a game! If you could rate ours as well, that'd be great.
Great work!
The music is awesome! I love the interpretation of the theme! Very clever!
Nice idea and visual. I like the boss fight at the end
I like the concept but it seemed a little too easy for me. Also the music in the main menu is soo dope that I was a bit sad you had no music for the actual gameplay. Great entry though!
I like the concept but it seemed a little too easy for me. Also the music in the main menu is soo dope that I was a bit sad you had no music for the actual gameplay. Great entry though!
I think I shortcuted the game - I went to the very top of the map along left side, when I got teleported to boss :D
Funny concept of enemies becoming your own guns.
The visuals and music were cool, but the game seemed pretty glitched so I couldn't finish it.
It's just 30 seconds long:)
I like the idea and the mechanics. However, the ships suddenly stopped spawning and there was nothing to do. You probably already aware of this issue so let's not talk about it :)
I like the visuals and the music on the main menu. I believe this game can be fixed and turned into a bigger project! Good job :D
I liked the idea, but I didn't get exactly what triggers my ship to absorve another one. And some times my ship would become extra fast.
We had a very similar idea! Totally different execution though, shooting with lots of attached ships was very satisfying, well done!
I really love the art of this. The feel of the game is nice too! I wish shooting felt more satisfying, it felt like sometimes there was no use. Good job on making this art during the jam!
I really liked the concept. Too bad you didn't get to finish it.
The few I played was fun. hope to see more :)
I like the concept and the music!
It seemed like the enemies disappeared after a minute (?) No more enemies spawned.
The parts I played was fun, though!
Great concept! We checked out the design doc and we can see what you were aiming to achieve - this could be great with more time : )
ps. background music is a complete bangah!