I loved this! Really great ideas :)
Dipzza
Creator of
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I think I found what was happening! At the end of a level, when there is usually 4/5 platforms, if you skip the bottom left one doing with a wall jump sometimes the next level doesn't spawn. After this screenshot I went at the top and couldn't continue, but after dropping to the purple X the next level spawned.
Gonna beat the game now :))

Hey, similar experience, didn't know what to do. Moving animation doesn't play if using the arrow keys, world limits and background doesn't match and I couldn't figure out how to eat a human if that's a thing you can do going from other comments (?)
For the next time you could add the objective / controls in the description if you don´t have time to do it in the game. Congrats on being brave to try to make something and I hope you keep learning if you like making games!
Really cool and well implemented mechanic, the art / pacing / writing was great too! The only thing i can add is being the annoying linux user :p. If you could include a linux build next time it would really be appreciated, the game crashed at 5 or 6 slides and i was really excited to see the QR code and river complete forms. Will finish it when i have time though!
Cool concept! I like how there are ships that don't shoot so it has more nuance that just picking everything. It confused me a little that you can kill all enemies but you don't get the boss fight until you pass a certain point in the map i think, but i knew there was more thanks to the other comments.
One of my favorites from what i have played! I got super engaged trying to get better at the game and played 3 or 4 runs. Everything feels amazing for a 48h jam, great idea / art / feedback / mechanics, congrats. I really wish there was a linux build and a fullscreen button / F11 binding so i could enjoy it in full glory ^^
I think i did 3 levels or at least reached the end of the 3rd one. Having to change the top character altitude make it a little more interesting.
I had a problem with inputs sometimes staying a little bit more than i pressed them and killling myself that made it more frustrating. I have this problem sometimes in my game too that also uses Godot so i don't know if it's my computer. Do you check for inputs in the physics process or the _input() function?




