Play game
Bricklayer's Life - GMTK 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4932 | 1.667 | 2.500 |
Originality | #5016 | 1.750 | 2.625 |
Overall | #5145 | 1.611 | 2.417 |
Fun | #5228 | 1.417 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme through the bond between the two co-workers.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
The black guys animation is so hilarious, You all made a great game :)
Thank you very much for playing our game, we hope you had a real great time! We appreciate your reply!
The game has to be for windows
We also made it for windows but, unfortunely, our windows zip folder was accidently deleted by one of our collaborators and the upload of new folders are temporarily unvailable, so, if you are a windows user and want to play our game, try downloading the folder via this link: https://drive.google.com/file/d/14H67t3beBFfFGAxDV_qdLhX3SCbbYQYr/view?usp=shari...
Simple and fun, ty for the linux build :)
Thanks Dipzza for your feedback, Have you finish the game?
I think i did 3 levels or at least reached the end of the 3rd one. Having to change the top character altitude make it a little more interesting.
I had a problem with inputs sometimes staying a little bit more than i pressed them and killling myself that made it more frustrating. I have this problem sometimes in my game too that also uses Godot so i don't know if it's my computer. Do you check for inputs in the physics process or the _input() function?
Hello Friend! I'm the game programmer and first of all thanks for playing our game and giving your feedback, unfortunately here we didn't notice this flaw with the inputs I'll check it out! on the question of the main character's jump and movements, it is inside physcs_process(delta) we used the move_and_slide() function for jumping movement, to check if the character is on the floor we didn't use is_on_floor() but a raycast like this was more guaranteed. there will be no glitches, anyway very nice to know that your game was also made in godot, so I would forget about the third level due to haste. recheck the game.