Pretty neat idea, be it a bit dark because of the objective, but so well executed.
Play game
Ghost Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #663 | 3.488 | 3.488 |
Originality | #759 | 3.683 | 3.683 |
Overall | #925 | 3.480 | 3.480 |
Presentation | #1501 | 3.268 | 3.268 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player will control soul that have ability to joined enemy body and take control them
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
@RiceFry very great concept, interesting level designs I think you should add some more levels to it, it was fun to play, great job :D
This was an excellent game. The gameplay window was bigger than my screen, so could only see part of the level at once and had to use scrollbars, but I feel like that's probably an issue with Itch and not your game itself.
As far as critiques go, the only one that I really have is that it would be nice if the enemies stayed still for a second or two after you unposses them. There were a few times when I shot a barrel, and then the enemy immediately walked away from it.
Music would also be nice, but then, it's a game jam. There's only so much time.
Cool mechanic, really original. It would have been better if the camera had followed the ghost as some of the enemies were almost completely off the screen which made it a bit of a guessing game.
Good idea for the puzzle mechanic. The transition animation between levels and when restarting is a nice bit of polish too!
The real question is, how do they know when someone is possessed?
Well done my friend -- fantastic concept and great exploration of the idea! Cleared all the content, although there were some bullets going through walls problems on level 10 :P
Very fun game although i couldn't quite beat level 10. On level 9 I think the collisions on the spikes need to be a bit smaller because even when i was stood next to then I would die. Also i think the game could use a bit of music. Other than that its great game!
Really cool concept! I like how there's a basic goal criterion (defeat possessed baddies, but don't defeat yourself along with them) and that it has lots of room for expansion. Nice work!
The manipulation element is fun, a cool concept overall. Well done.
Good Idea!
Timings are a bit challenging but I got used to it after a few deaths :)
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