Very good mechanic, but I would like to explore more with this game.
Would be very cool for players to be able make some strategy, to have risk and maybe some challanges, currently it feels like very straight-forward progression.
But this is one of mechanic I love and I would love to see, what you could add to this game!
PaulHudson
Creator of
Recent community posts
THe moment I realized that I can position them changed the game XD, before that it was hard.
I should be more attentive to text to notice such things
I have noticed also that you loose your unequipped items after battle. Other than that amazing level of development! Polished, fun - everything is there.
Did you record oinking sound yourself? :D If yes -this is adorable!
Having billons of truffles was lol I honestly didn't understand if clicking other pigs gives me anyting else than truffle. 👀
I also noticed that probably guarding pigs are too good, because after hiring one - i haven't seen any caterpillar anymore
But despite that, very solid game for a jam!
Thank you for the feedback! I would totaly want to work more on dialogues. I just felt that after making bestiary and time limit it was really hard to give all those conversations enough personalities. So they were simplified and rushed a bit. I would love players to spend more time reading bestiary rather than selecting pretty obvious options.
But I am happy you liked the concept!
I was a bit confused what is going on, hah.
Like what do you need to spawn enemies for? Would be fun if my car can move only when I kill enemies.
And car control - woah, I would never get a driving license on that bus :D
It felt like horror a bit and I found that I want to spawn enemies just to have this rythmic sound in the back.
I think - brick sound for rat sliding is so funny XD
Cute stuff, I enjoyed playing this. Really liked that we are running in a box.
I think it would be nice to make obstacles a bit different. (like verious shapes where you need to jump in. ) And maybe sliding having limits, as I was using it most of a time.
I wasn't expecting that you restart whole game if you died 0.0
I was just "What's gonna happen if I run into mouse trap?" - "You died, start again"
But anyway - good stuff!
I'm lovin it!
I was confused for a sec with racoon control, didn;t know stuff flies where mouse shows hah.
But overall so many different enemies and levels are not super easy, which is great!
Music is amazing too, but a bit too loud and I couldn't make it lower in game.
I like racoon shooting stuff, like "cup" :D Nice details
Very good level design! And amount of content is impressive. I also liked that game tracks your progress and remembers enemies you killed, so you don't have to kill them again.
2 small things: the music wasn't looped, so once it finished there was no music for the rest of the game :( And another thing is that not every type of monster can continue level, so I had to die to re-select monster, that can. (Maybe that was a part of design hah :D )
I must be weak at those games, hah, but I couldn't find a strawberry and died so many times. I was confused with how roots and plants work here. They change stats every round and what is calling a darkness? Sometimes it was not able to dig in, but it was certainly a space under the ground to do so.
Art is very cute and music suits!
Art style and music are great! The bug roguelike fighting concept is really cool. As a player, I would enjoy the game more if I had different options to choose from each turn. Right now, it feels like I have no control over the battle and it’s mostly luck.
It could be fun to add things like an “Attack type” and “Defense type.” For example, deciding whether to dodge next turn or harden your armor. Different choices could interact with enemy attacks, so you still wouldn’t know exactly what’s coming — but the player would feel like they’re making their own decisions.
Nevertheless, very nice submission!
Very cute design!
I was hoping, that critter I made will be in the game. It was fun to create your unique critter (So many settings! )
The game itself has a nice concept, but I had a little struggle. It doesn't matter what I do and how many critters i add to the habitat - I always enup in the shop with 7 food. Like in the game scene it tells me I will have 31 food but later in shop it 7 again :( Maybe I did something wrong.
Anyway, very good job guys!
Thank you for playing our game, lirana!
Yeah, one of issues might be that web version doesn’t show emojis for some reason and we didn’t have time to fix it 😭 They were supposed to help. Like “potty” will use this 🪴 but shifter this 🌵. There are hidden mistakes in sentences too, but maybe they are not obvious enough.
Thank you for the feedback and kind words!



