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(+1)

Art style and music are great! The bug roguelike fighting concept is really cool. As a player, I would enjoy the game more if I had different options to choose from each turn. Right now, it feels like I have no control over the battle and it’s mostly luck.

It could be fun to add things like an “Attack type” and “Defense type.” For example, deciding whether to dodge next turn or harden your armor. Different choices could interact with enemy attacks, so you still wouldn’t know exactly what’s coming — but the player would feel like they’re making their own decisions.

Nevertheless, very nice submission!

Very fair critique. Thank you for playing! (◕‿◕✿)